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09-30-2011, 12:17 PM | #916 |
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Awesome, thanks for the info!
Was there any point to the space combat? I mean, did you have to do it every time you moved between planets? Did you get anything out of it, like credits*, loot, crafting materials, etc? * And I assume they're using credits as the currency? |
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09-30-2011, 12:29 PM | #917 |
oxymoron
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Well, since they're in testing things could change, but when I was in, space combat was completely optional. You don't ever get jumped between planets like in KOTOR (god I hated that) or get forced to do the mini-game to get somewhere like in Jade Empire (god I really, really hated that).
The way it works (or rather worked) is that there's a terminal on your bridge near the galactic map that gives you space mission quests, which could be repeated daily when I played, for space commendations. As you advanced through the missions you got a new set of quests (I only completed the first uest, I was not able to complete the 2nd and 3rd space missions, which were both required to finish the 2nd daily quest). You could also just run the missions without (or after) the daily quest, but you didn't get many commendations that way. In my build you used those commendations to purchase ship upgrades. The ship right when you start with has blasters and missiles. You can add shields, or add hp to the ship, or improve the blasters and missiles, or carry more missiles, etc. Now I'm told you can actually purchase upgrades with credits, although i can't say for sure if that's true. There were also bonus missions, objectives you could complete beyond the requirements you had to finish the mission, but I think most of those would require an upgraded ship to complete, meaning the way it was in my build, you probably wouldn't really be able to wipe out bonus objectives until your character was in his 40s or 50 (because in my build, upgrades had level requirements). Basically the only reason to run space missions was for a change of pace from the ground game (and it was great for that...) or to earn commendations to improve your ship in space combat missions. It wasn't in any way required, at least not when I tested. |
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09-30-2011, 12:40 PM | #918 |
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So how did they balance the combat? You obviously can't die in space. Did they just take you out of it saying you sustained too much damage and had to retreat to get it repaired (thus failing the mission)?
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09-30-2011, 12:45 PM | #919 |
oxymoron
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No, you blew the **** up.
Beta review I just watched. Matches my own impression, and he's playing the new build: |
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09-30-2011, 01:09 PM | #920 |
oxymoron
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PC Gamer has a pretty lengthy preview up: http://www.pcgamer.com/2011/09/30/th...ublic-preview/
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09-30-2011, 01:43 PM | #921 | |
oxymoron
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Quote:
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10-01-2011, 11:05 AM | #922 |
oxymoron
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Huttball video just for you Pants. Total Biscuit trying to play as a Jedi Sentinel.
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10-01-2011, 03:06 PM | #923 |
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That was awesome. Don't know why he said he was a Guardian in the beginning, Guardians don't dual-wield do they?
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10-01-2011, 03:16 PM | #924 |
oxymoron
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Yeah, he thought he was on a tank rather than melee dps for whatever reason, at least at the start.
And you're right, guardians can spec for DPS, but even then they only have 1 saber. |
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10-01-2011, 03:19 PM | #925 |
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I really liked the little touches BioWare put into that Huttball. You can hear a Zerca Corp advertisement on the PA system at one time. SWEET!
Also, dude kept walking into the fire over and over and over again.
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10-01-2011, 03:29 PM | #926 |
oxymoron
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I'm a little concerned that the repetition of the announcer will get grating in time. It looks fun, though, and should be even more so when people start figuring out how to play it (i.e. running plays and actually passing the ball around).
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10-01-2011, 03:33 PM | #927 | |
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Quote:
"Someone kill somebody already!"
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10-01-2011, 04:04 PM | #928 |
oxymoron
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I haven't watched the video yet, but there's a huttball leak out recently that shows a team getting a 6-0 blow-out. Apparently there's a mercy rule.
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10-01-2011, 04:06 PM | #929 |
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I could see good teams stopping at 5 and just using the clock to get a bunch of kills.
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10-01-2011, 04:27 PM | #930 |
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Might not be worth it if you get more valor out of quick wins.
Even as somebody who has virtually zero interest in PvP, and probably won't do it very often, I'm curious to see some skilled PvPers play some TOR, just to see how the systems really work. I'm accustomed to WoW-style burst PvP, instead of skill and group based pvp where healing and tanking actually have some value. Although there's currently a lot of bitching about snipers and gunslingers in PvP, and how cover doesn't work for PvP because it makes you stationary, and PvP is all about mobility. So PvPers want cover taken completely out of the game (which would piss me the **** off, I loved the cover system in PvE, made the classes feel so unique). |
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