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09-13-2023, 07:26 AM | #1 | |
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09-13-2023, 07:57 AM | #2 | |
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Quote:
You have to match your available locks on the right side to have them fit the open slots on the left in the correct order. Sometimes it's better to solve the rings from the inside out. So to solve this one, use the 3rd digipick (on the right) to solve the outer ring as the open holes are the two on opposite ends. The order of the last two won't matter as they will both be used to slot in the open slots on the inner ring (2 rings on this one overall). |
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09-13-2023, 04:24 PM | #3 | |
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Whenever I pick a lock now, I always quicksave first. If it takes me more than one or two picks, I reload. At least the combinations change every time. |
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09-13-2023, 04:35 PM | #4 | |
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09-13-2023, 06:04 PM | #5 |
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No, there isn't. Sometimes you don't have the picks you need. I've run into that numerous times. If you don't have a single slot pick and there's a single slot circle, you're screwed.
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09-13-2023, 06:10 PM | #6 |
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Huh. That must be on higher difficulty locks because I haven't experienced that yet.
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09-13-2023, 08:33 PM | #7 | |
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And I'm playing on easy - the part of my life where I set the difficulty mode to hard or crazy hard in these games has passed. |
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09-13-2023, 06:32 PM | #8 |
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That seems like a poor game design to me. Is this maybe when you take on a lock above your skill level?
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09-13-2023, 08:35 PM | #9 |
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It happens on the easy ones, too. If you don't start with the right picks, you're just screwed. Perhaps keep a bigger inventory of them helps. I don't know. Perhaps I should watch a couple of videos on the subject. Maybe I'm just missing something basic.
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09-13-2023, 08:17 AM | #10 |
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The first 10 levels or so are a struggle. You'll likely have to reference the internet to figure out what should be relatively simple stuff. There's a bajillion different items in the game, and it's not clear what's necessary and what's junk. Storage space will be incredibly limited at first. There's a thousand different skills in the tree, and some of them are confusing as hell. (Gastronomy? Why the **** am I grinding this game to master gastronomy? WTF is Xenosociology? Botany?)
Upgrading your weapons, gear, ship, etc. is really satisfying, but man is it complicated. Want to do something as simple as add a scope to your gun? Well, you have to level up to unlock the weapon engineering skill, then kill 5 bad guys, then go to the Research station to unlock the ability to use optics. But wait! First you'll need 40 different elements to unlock the research, and they weigh a ton so you can only carry 2 at a time. And now look, ****ing Sarah is using the weapons bench, you'll have to wait your turn. Ship design is just as complicated. But then, after you hit level 20 or so, you turn into something of a god. By that point, you'll have a collection of unique guns that just slay fools with ease. I wouldn't bother trying to level up many of the combat skills, because they simply aren't necessary. Other than the real heavy hitters like the Terrormorphs(**** those guys), you'll be mowing through waves of pirates and spacers with ease. I actually bumped the difficulty up to Hard because it got to easy. The spaceship combat was the only aspect I really had any trouble with. At first it's confusing as hell juggling your energy allotment to all the various categories. Took a while to get a comfortable key binding config that worked. Every time I was matched against 3 enemy ships, I'd die right away. So, I went and did the Vanguard mission and used the training simulator multiple times(Thanks, Fraz). Went grinding out the necessary requirements to bump up skills related to starship combat. Now with my upgraded ship, I'm pretty much untouchable in space as well.
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09-13-2023, 08:33 AM | #11 |
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What worked for me for skills, as a bounty hunter class who specializes in weapons and gear tinkering, and spaceship combat:
Prioritize these skills first: Weight Lifting: Carry more shit Ballistics: All my best weapons are ballistics Medicine: Medpaks more useful Research Methods: Learn skills faster Spacesuit Design: Upgrade suit Weapon Engineering: Upgrade weapons Piloting: Fly bigger better ships Shield Systems: Ship shields are vital Starship Design: Add better parts to your ships After those essentials, I'd recommend ship specific weapons systems in the Tech Skills tree. Ballistic Weapon Systems Energy Weapon Systems Missile Weapon Systems Particle Beam Weapon Systems Automated Weapon Systems EM Weapon Systems
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09-13-2023, 08:42 AM | #12 | |
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