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#571 |
Time Keeps On Slipping
Join Date: Sep 2004
Location: Overland Park
Casino cash: $5419900
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Umm EQ was the ****ing mother of all grindfests. Let's get something clear, just because you have to grind for weeks to level, doesn't mean it's 'hard' or interesting. I don't find grinding fun, like not AT ALL. I, for one, am happy with how the MMOs have evolved.
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"Turn the channel to 26!" |
Posts: 27,294
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#572 | |
In Search of a Life
Join Date: Mar 2005
Location: Central Valley, Cali
Casino cash: $8807996
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There is no camping in games, but for me, thats when i had the most fun was camping zones for items. Some people can say it was boring and thats ok, but i had fun with that. Watching other groups fight through to get deeper then wiping. Had some great laughs. I wouldnt settle for the old school EQ leveling up system anymore, its outdated. like MOli said VG had alot right but what they had wrong was REALLY ****ing wrong and that was performance. That game had it almost perfectly if it wasnt for a terrible game engine. I havent played a mmo seriously in 2 years, i am ok with it. I check them out every now and again and see whats out there, but most of the shit they pass out now days, ill take a ****ing pass. Sports games and Street Fighter Keep me entertained. |
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Posts: 29,110
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#573 |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
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Camping dungeons was one of the worst parts of EQ, in my experience and opinion. And that doesn't have anything to do with how boring it was. I never liked the idea of other people benefiting from my work, or of people jumping my camp or stealing mobs and loot. Instancing for me has been a welcome improvement for recent MMOs.
'course I'm the kind of person who has as little contact with people that I don't know as possible in MMOs (just like in real life). I don't pug, I don't pvp (although I will in TOR, since it's team-based and not burst-damage based), I don't generally roleplay. I'll help random people when I come across them, but that's about the limit of my social interaction outside of my tight circle of friends. Actually a surprisingly large number of MMOers these days are like me. It's estimated that something like 40+% of the current MMO market (across games) is primarily solo-oriented players. Which is what I am. Although I think I'll probably group a good bit more in TOR since the group size is smaller (4, and currently you can use companions to fill 1 or more of those spots) and I (hopefully) have an established group of players coming over with me. 'course, being able to do things alone or in smaller groups does not in any way mean it's easy. And MMOs have always been soloable, in any case. I primarily soloed EQ lo those years ago, on my wacky bard named (I think, this was sooo long ago) Dantae Goldenlyre. |
Posts: 58,682
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#574 |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
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'course you're always going to have a difference in opinion on these things, whether you're talking about camping, leveling, traveling (why I was a bard originally in EQ - drum made me run fast!), grouping, griefing, dying, or anything else. Like any other opinion-based discussion there really aren't 'right' or 'wrong' answers, just differences in taste.
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Posts: 58,682
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#575 | |
In Search of a Life
Join Date: Aug 2001
Location: Fayetteville, AR
Casino cash: $9560204
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Quote:
Even if you play the same class, the experiences that you have in "leveling" the class will be vastly different because your background will be different, the world will have changed since your last time to play a character, and you'll likely find yourself attached to a different organization or employer.
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In this world of sin and sorrow there is always something to be thankful for; as for me, I rejoice that I am not a Republican. - H. L. Mencken |
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Posts: 21,762
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#576 |
Mahomes Fanboi
Join Date: Apr 2004
Casino cash: $2604969
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Vangaurd was a combination of the perfect grind+quests to level at a sensable rate.
EQ was pure grind. All quests were strickly for loot reward, not xp; which led a lot of quests to be worthless. The problem with Vangaurd was by the time everyone hit level 50, there was no raid content for another 6 months when they brought out APW. But by that time, a lot of people had already quit and not willing to come back. I'm just hoping EQnext is Vanguard with end game content. |
Posts: 19,495
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#577 |
On the inside
Join Date: Oct 2009
Location: San Antonio, TX
Casino cash: $10008880
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I may have to give this one a try. I finally kicked the little 5 year WoW habit a couple months ago, but I am itching to play something in the free time.
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Posts: 3,080
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#578 | |
In Search of a Life
Join Date: Mar 2005
Location: Central Valley, Cali
Casino cash: $8807996
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Posts: 29,110
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#579 | |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
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Interesting bit:
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Posts: 58,682
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#580 | |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
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They've released info on what they're presenting at E3:
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(plus a new blur trailer....) |
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Posts: 58,682
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#581 |
When a nightmare becomes real
Join Date: Nov 2003
Casino cash: $2086966
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No Steam release at all?
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http://www.goemaw.com |
Posts: 46,974
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#582 |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
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Nope. Origin exclusive.
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Posts: 58,682
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#585 | |
Veteran
Join Date: Apr 2004
Location: Kansas City, MO
Casino cash: $9904277
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Posts: 1,245
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