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04-26-2011, 04:37 PM | #511 | ||
oxymoron
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The stock answer to being wary about needing to group is "it's an MMO". On the flip side, it's going to be extremely solo friendly, but there are going to be things that, if you want to do them, require groups. Apparently your entire class story arc (which is 200+ hours long) can be soloed, but the world quest arcs will involve flashpoints. Now, so far at least, group size for those flashpoints in TOR is smaller, 4 rather than the traditional 6. And the way beta is currently set up (I'm told...), you can comprise that group of 4 with any combination of PCs and companion characters. For instance, you can do it with 4 PCs, or with 3 PCs and 1 companion character, or 2/2. Although that's in testing and subject to change, not official. Quote:
But... TOR is not being designed to just be an empty 50 (60/70/85...) levels to burn through so you can get to raiding. It's being designed to be a full, deep game all the way through. So they are going to have more focus, more depth, and so on, during the journey to the level cap than these games traditionally do. Which, as I think I said yesterday, is probably going to frustrate some of the more hardcore mindset players who just want to burn through everything in two days so they can raid and get their world firsts. Now, the impression I get is that you *can* burn through the game if you want, but you'll be skipping much of the best stuff if you do. You can apparently level through PvP as well, although I'm not entirely sure how that works. (I really, really need to get into beta) My guess at what's going to happen to a certain segment of the playerbase is that they're going to skip all the story and then complain that TOR isn't any different than any other MMO, when, of course, they've chosen to bypass the very thing that does make it different... Anyway, endgame will be important. Because MMOs are about retention, and giving players things to do is what keeps them paying the monthly fee. You know that. I know that. And I'm assuming that if you and I can figure out, the people working on the game know it, too. Although they may have different ideas about it than either of us do. Who knows. |
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04-26-2011, 04:41 PM | #512 | |
oxymoron
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I'm kind of hoping for November, strange as that sounds. I have a lot of work from August to October, and this game is probably going to kill whatever month I get it in. I could see me playing 12-18 hours a day if I'm not working. Which is a bad, bad thing. |
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04-26-2011, 04:52 PM | #513 | |
In Search of a Life
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I so miss the days, when you needed a tank, healers, Crowd control/slower and dps. Its just all one big ass zzzzzzzzzzzzzzzzzz now days. |
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04-26-2011, 04:55 PM | #514 | |
Time Keeps On Slipping
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Nobody wants to spend hundreds of hours grinding, bro, I do it every day at work. I'm not sure what your gripe with the new MMOs is? Just because something takes a very long time to do, doesn't mean it's hard - only time consuming. The age of grinding is over and it's for the better.
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04-26-2011, 05:31 PM | #515 |
oxymoron
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Last time I was in lotro, you still needed tanks, healers, CC and dps to raid. Maybe they missed the memo.
Hell, even TOR has tanks, healers and dps, as hard as they've tried to avoid the normal trinity system (I left out CC, because every class has some kind). |
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04-26-2011, 06:59 PM | #516 | ||
MVP
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04-26-2011, 07:29 PM | #517 |
oxymoron
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This is only a guess, but I don't think they're going to make it where alts are the end game. I do think they want to make multiple playthroughs more of an emphasis than other games have, to experience multiple storylines - that's the background of the rumored legacy system I would say - but they've mentioned raiding too many times not to have it, and PvP is clearly in now.
Although as a veteran MMO player (I'm making the assumption that you played WoW from the start like I did), I'd say you might agree that the odds are still pretty good that the full end game system may not even be in at launch. It never has been for any other game I've ever played. It wasn't even close to fully implemented with WoW, nor with SWG or LotRO (the major ones I've played). Although they might surprise us, since it's been in developement for so long. |
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04-27-2011, 11:51 AM | #518 |
oxymoron
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There are supposedly 3 embargoes for major events in the last few weeks, and they supposedly all end Friday (edit: Check that, officially ONE embargo is ending this week). Some of the fan sites that attended TOR's Fan Site Summit in Austin are teasing some kind of major reveal soon, but I know not what. Not buying too much into it, don't want to end up disappointed, but Friday may be a big day.
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04-28-2011, 12:04 PM | #519 |
oxymoron
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Massive update on Darth Hater from the Fan Site Summit. Tons and tons of information. I'll post some highlights later on, got to get to work now.
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04-28-2011, 01:26 PM | #520 | |
oxymoron
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Here's a list of the general stuff I found most interesting:
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04-29-2011, 03:02 AM | #521 |
oxymoron
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04-29-2011, 03:49 AM | #522 | |
In Search of a Life
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I Understand games now are pussiefied and loot is basically handed to you, but for me that shit is zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. I guess thats why i dont play them anymore. Maybe one day a company will try something oldschoolish with a new school twist. If that happens, i may give it a shot. |
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04-29-2011, 03:20 PM | #523 | |
oxymoron
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04-29-2011, 03:21 PM | #524 |
oxymoron
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05-04-2011, 03:34 PM | #525 | |
oxymoron
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EA earnings conference call today reaffirmed 2011 ship date for TOR. Still no release date, and there was mention of an outside shot at a January 2012 release, but they're assuming calendar year 2011. They mentioned they're holding the release date because they don't want to tip the competition.
There was this in a document: Quote:
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