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08-09-2010, 02:37 PM | #331 | |
Time Keeps On Slipping
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08-09-2010, 02:42 PM | #332 |
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It's more a reaction to the way they came out at comic con and vaguely said "space combat is in!" I interpreted that as a space combat sim, which as it turns out was a mistake.
Personally, I'd be perfectly fine if there was no space element at all to the game. The only reason that I'm disappointed at all is the fact that I probably won't be all that interested in what they do have if it's an arcade mini-game, which is what it sounds like right now. But it doesn't temper my enthusiasm for the game at all, it's just a matter of getting my expectations in line with reality. I'm not one of the reeruns going ballistic today on the tor forums or anything like that. |
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08-09-2010, 02:48 PM | #333 | |
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08-09-2010, 02:49 PM | #334 | |
Time Keeps On Slipping
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08-09-2010, 02:54 PM | #335 | |
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A part of the disappointment for me is that my one and only complaint with BioWare games to date has been their mini games. I hated the turret minigame and pod racing in KotOR. I hated the flight minigame in Jade Empire. Part of me is wondering if the hammerhead in mass effect 2 wasn't sort of a dry run, technologically speaking, for whatever they're going to do in SWTOR. |
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08-09-2010, 03:00 PM | #336 |
oxymoron
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It's been awesomely entertaining, the amount of bitching going on:
http://www.swtor.com/community/showthread.php?t=182698 |
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08-09-2010, 03:07 PM | #337 | |
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08-09-2010, 03:14 PM | #338 |
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The firewalker pack? It's not bad, although it's insanely easy to kill everything with the Hammerhead. It's basically duck and cover just like the main game. Find a safe spot, pop up and shoot a few missiles into the geth, then lather, rinse and repeat. It's worth it for Overlord, though. There's a little more variety there as far as the vehicle goes. You have a larger wide-open area that you can drive around freely in, and there are some puzzles involved instead of just straight shoot-em-up.
But it's still basically something you get through as quickly as you can so you can get back to the ground combat... |
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08-09-2010, 03:23 PM | #339 | |
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08-09-2010, 03:32 PM | #340 | |
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I don't think they necessarily have to be limited to space, though, or to wide-open combat missions. They could have assaults on targets located on planetary surfaces, or trench runs on capital ships or stations. There was conjecture in the pc gamer article about possible pvp and co-op play, as well. Anyway, my thinking was more along the lines of level design and so forth. The hammerhead levels are linear, unlike the mako in the original ME. Either way, while I'm not wild on the idea of an arcade mini-game, I am curious to see what they do with it. I hope they surprise me, and it turns out to be something cool enough that I want to do it. |
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08-10-2010, 09:10 AM | #341 | |
It's a league game, Dude
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08-10-2010, 09:12 AM | #342 |
It's a league game, Dude
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I am almost through the first Old Republic novel, and it's pretty good. The Sith are some real ghoulish bastards in the book.
It's interesting being introduced to an entirely new set of characters. I have been reading all of the Clone Wars-era books so I have pretty much overdosed on Anakin, Obi Wan, Yoda, Windu, etc. |
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08-17-2010, 08:54 AM | #343 |
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08-18-2010, 01:47 PM | #344 | |
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08-18-2010, 02:20 PM | #345 |
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looks similar to battle front II space combat, which means that it's awesome.
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