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07-19-2012, 03:19 PM | #31 | |
Valiant 'The Thread Killer'
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Many players a android based gaming system will be perfect. The finished product would be 150 to 200 bucks, games going from free to 25 bucks. Look how many people in the console threads hate muliplayer or online gaming. Then add the fact prices of games are outrageous for most, now they are adding paid updates which will be the new revenue maker. It will probably fail, but they made enough capital to give it a chance. They do not need to follow the status quo, rovio and zynga are perfect examples. If they pull off the hardware, upstart gaming companies will follow, especially if they get to control their future. All they have to do is become the rovio of consoles. Hell, I don't doubt google is behind this and this is a homegrown effort. |
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07-19-2012, 03:30 PM | #32 | |
Ith Fuhtbawl Time
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So how exactly does that make Kickstarter bad? |
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07-19-2012, 03:33 PM | #33 | |
Ain't no relax!
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Gamers hate online or multiplayer games because they hate other people. Not necessarily the game. I think more competition is great for the game/console market. But the way Kickstart handles these things, they're not giving themselves a chance. And they're gonna have lots of pissed off people if they end up raising a record amount of money and fail to follow through.
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07-19-2012, 03:57 PM | #34 |
Take a Chill Pill
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07-19-2012, 09:23 PM | #35 |
Banned!
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I already own the games I really want. Gran Turismo, NBA 2k12, MLB The Show, and War for Cybertron. I'm not sure how this would be an improvement.
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07-19-2012, 09:36 PM | #36 |
Shaken. Not stirred.
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This isn't Onlive. I also spent all of about $20 for the Onlive console and a couple games.
Onlive already had a working product when they went public while this thing is still vaporware. Not to mention, Onlive has been great for being able to test drive full games for a full 30 minutes. Not just demos but the actual game. |
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07-27-2012, 07:14 AM | #37 | |
Damn it feels good.
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http://kck.st/PQMMB2 Hey Kickstarters! We’ve got an awesome update to kick off the weekend. We know you’ve been dying to see more of OUYA and its controller -- and today, you just might get lucky. But first, we have some big news... we have been telling you that OUYA can deliver a great gaming experience, and some of you asked about one app in particular. Well, we are proud to reveal... OnLive is coming to OUYA! Through OnLive, OUYA will offer hundreds of playable titles from great publishers. Hundreds of games, streamed right to you, on demand. Pretty sweet. But you don’t want to hear us drone on and on. Let’s hear it straight from OnLive: ------------- When OnLive first heard about OUYA, we were excited to see console gaming becoming more available and open. Like OUYA, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision. OUYA is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive's case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand. We are pleased to announce that OnLive will be available on OUYA at launch, extending and building on our commitment to make the best games available to everyone, everywhere. What does that mean for OUYA backers? OnLive will deliver a full console-class experience, bringing hundreds of top-tier games from more than 80 publishers to the OUYA console for play on demand. OUYA owners will be able to jump in and play any of these games both at home on their OUYA console, and on the go on PCs, Macs, tablets and phones, never leaving a game behind. Instant demos will be available for nearly every game in our ever-growing library—from eagerly anticipated indie titles like Ravaged, to hot blockbusters like the upcoming Darksiders® II. Players can experience up to 30 minutes of each game for free before deciding what to buy. If they like it, they can continue playing where the demo left off. OnLive already delivers a premium gaming experience to tablets, smartphones, PCs, Macs, connected TVs and HDTVs via the OnLive® Game System or dedicated streaming devices like the VIZIO Co-Star. We’re pleased to deliver the same OnLive experience on the OUYA console when it launches next year. —Bruce Grove, General Manager, OnLive ------------- We know some of you guys will like this news. People like Marios Santos Ramos, Thomas Iwancio, and Phil (That’s right, he wants to be known as Phil. Just Phil.) took to the keyboard to suggest an Onlive partnership. “Having a dedicated and open console and being able to log into your OnLive account would make this machine a dream in the living room. ” -Marios Santos Ramos “Any chance you could talk to OnLive about supporting their service through this box?” -Thomas Iwancio “This is awesome. Let’s get an OnLive app here.” -Phil Well, I guess that about wraps it up--what’s that? Oh yeah! The controller! Silly me. Scroll down, my friends. Scroll down. Feast your eyes upon the latest images of the OUYA controller and console. Please note that the design is still in progress--but we couldn’t hold out any longer. We needed you to know that the controller has two handles. You can hold it in both hands. P.S. We're still deciding on the buttons. For now, we've stuck with the colored circles as placeholders. But don't fret, we won't leave out colorblind gamers.
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07-27-2012, 07:48 AM | #38 |
WhatUneed2Hear
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Cool concept, hate M$ and Blowme but not sure how well this will fare. I would like to thank blowme for my $400 paperweight Vita.....would have failed on kickstarter for sure.
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07-27-2012, 10:58 AM | #39 |
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Why would I pay $100 for this when the PS4 or the next Xbox will come out and blow it out of the water? I'd rather pay an extra $2-300 and the vastly superior gaming system.
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07-27-2012, 03:53 PM | #40 | |
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Its open source. It won't be locked down. And if you can afford $300 for the new Xbox or PS4, then $100 is nothing. I'm not a gamer, but I'd like to have it just to tinker with.
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07-27-2012, 04:03 PM | #41 |
¡RIOS MIO!
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It's a neat idea, but are internet connections around the US fast or reliable enough to make gaming like this feasible (enjoyable) on a large scale? I have enough problems streaming plain old video at times. Never mind the necessity of a constant Internet connection. Time Warner is eating shit today? Too bad, no games for you. I'm still kind of skeptical for now, but I hope that I'm proven wrong.
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07-27-2012, 04:53 PM | #42 |
Starter
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google fiber.
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07-27-2012, 06:18 PM | #43 | |
Shaken. Not stirred.
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07-27-2012, 06:30 PM | #44 |
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Like KCFish said, open source might mean a lot when it comes to 99 cent games phone games, but when it comes to console games, it doesn't really mean much.
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07-27-2012, 07:01 PM | #45 | |
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Im not sure about the Ouya, but it looks like a long shot at best due to the success of steam and how easy it is to plug in a wired xbox controller and have the exact same set up but with more power. (in most cases) Hell, im typing this while using a 50" plasma flat screen as a monitor. What am I missing that Ouya could offer?
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