Aliens: Colonial Marines
I'm hard.
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Made by the same company that did Borderlands and Borderlands 2.
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Saw this available for pre-order on steam. Im about || this close to pulling the trigger~
Question is, do I get to be an alien? |
I remember the AVP game for PC that came out about 12 years ago. It was great...it had good graphics for the time and it was VERY suspenseful and scary if you played as the marine. Hopefully this captures that sense of scariness.
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Looks destined for the $10 bin.
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looks pretty faithful to the Aliens movie. I just hope the game has duct tape.
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The guy speaking in the trailer was horrific. Gameplay looks solid though.
It's amazing to me just how much Halo got away with in terms of ripping off from Aliens. |
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I pre-ordered off steam. The only thing that bothers me is the fact that they gimped themselves to DX9 instead of DX11. I guess that's what happens when it takes you 5 years to develop a game. |
Much more excited for Dead Space 3.
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Based on snippets from the commercial, i'm pretty sure the main character is voiced by none other than Michael Biehn.
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Wow they hired Duke Nukem to narrate the teaser, outstanding!
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So, just two types of enemies to shoot?
Pretty limited. |
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LV-426 had nothing but a derelict spacecraft before the colony was established. There was nothing on that planet before humans tried to make it inhabitable via the atmosphere processor. Did you even watch aliens? This game takes place in between aliens and alien 3, about 16 weeks after they blew the processor. These 'extra' species are added to spice up multiplayer.. thats about it. |
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lol this game is ****ing trash... Poor SEGA....
Everything about this release is just getting absolutely hammered. |
Got a 'Bad' rating on IGN.
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Gearbox should stick with Borderlands.
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glad I cancelled my pre-order..
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GREAT trailer had even me interested. But my son, who was planning on buying this, has read nothing but HORRIBLE reviews ... just trashing the game.
C'est la vie. |
4.5 on IGN. That rating is reserved for third-party Wii titles, not ballyhooed titles like this. That has to hurt.
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2 out of 5 stars on gamespy.
I am sad. |
I'm probably still gonna buy it, just because I'm a whore for popular IP games and I loved AvP 2, despite the shitty reviews.
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Holy shit that's bad.
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ROFL
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ROFL brutal
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http://www.abload.de/img/colonial13fywn.gif
http://www.abload.de/image.php?img=colonial29czbi.gif hmm not embedding, here: http://www.abload.de/img/colonial29czbi.gif Dat lense flare http://i.picpar.com/f9l.jpg |
That GIF with the alien is total bullshit.
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http://i.minus.com/iMDTW0opEiNAT.gif http://i.imgur.com/Tx6e4Ik.gif |
The fact that it's only six hours kinda blows, too.
DLC better be awesome. If I had my way we'd be able to explore the entirety of LV-426. |
Polygon is completely destroying this game..
http://www.polygon.com/game/aliens-c...3159#143850207 Quote:
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you have to be ****ing kidding
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lololol. My friend asked me about this game yesterday. No way im getting that piece of crap.
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I may have to pirate this shit in protest, because there's no way I'm not playing a game based on the Aliens IP.
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Saunter past the whole hive without firing one round! ULTIMATE BADASS!
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There never has been a good aliens game
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Bait and switch from the E3 demo..
http://www.youtube.com/watch?v=3z2qV...ature=youtu.be The stand-off from the demo with the queen isnt even in the game. |
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This looks as bad as Homeland was.
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i'm not even a gamer, but it is funny to read the freak out on gearbox forums once that video dropped...
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Just awful the demo is light years better looking...lazy
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well. Glad I pussed out on pre-ordering~
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Poor Clay...always so attached to emotion instead of reality. Always hitching himself to failures.
How Aliens: Colonial Marines Fell Apart Jason Schreier http://kotaku.com/5984068/how-aliens...nes-fell-apart Aliens: Colonial Marines is a bad game, by most accounts. Reviewers have almost all trashed it, fans don't seem to like it, and the final product looks nothing like the impressive demo that developer Gearbox showed last year. So how did it happen? Although the full picture isn't quite clear yet, over the past few days we've heard that the six-year development process for Aliens: Colonial Marines was tumultuous and divisive, a product of multiple studios with conflicting visions. And it shows in the resulting game. According to one person familiar with the project who spoke to Kotaku under condition of anonymity, Gearbox outsourced the bulk of Colonial Marines (codenamed Pecan) to a studio called TimeGate, most recently responsible for the shooter Section 8 and its sequel. This comes on the heels of a massive Reddit post that's been making the rounds today from someone claiming to work at Gearbox. Although we can't confirm that the Reddit post is credible, everything we've heard from our source matches up. The Redditor said TimeGate left the single-player campaign in "a pretty horrid state," and that last September after Borderlands 2 shipped, Gearbox was unhappy with what TimeGate had left them. Sega was already upset with Gearbox for asking for multiple extensions since the project launched in 2006, so Gearbox had to buckle down and release a game they knew wasn't going to be very good, the Redditor said. The post on Reddit matches what our source has told us, but there's more. When TimeGate took over the project, our source said, they threw out most of what Gearbox had done beforehand. All of the art and design that Gearbox had produced during the previous four years was gone. So from 2010 until late last year, while Gearbox was working on Borderlands 2 (internally codenamed "Willow 2"), TimeGate handled the bulk of development on Aliens. A small team at Gearbox helped out with multiplayer work, as explained by both our source and the Redditor, but TimeGate built the single-player campaign. In late 2012, when Gearbox saw what TimeGate had done, most of their developers weren't interested in taking the game back, our source said. Gearbox's team was upset that their work had been thrown out, and they didn't want this to be a repeat of Duke Nukem Forever, a game that took over a decade to develop until it was finally finished by Gearbox and released in mid-2011 to tepid response. But Gearbox had to finish the game, and according to our source, they had to throw out much of TimeGate's work and start from scratch. This lines up with what the Redditor claims: Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.People at Gearbox knew the bad reviews were coming, our source said. They knew that the game wasn't good. We've reached out to Gearbox, but they would not comment on the record. However, in a recent interview with IGN, Gearbox head Randy Pitchford said that TimeGate handled development "probably about 20 or 25 percent of the total time," and that "if you take preproduction out of it, their effort's probably equivalent to ours. Now, it's not fair to take preproduction out of it, but that says a lot about how much horsepower those guys put into it." Pitchford's statements also seem to match up with what we've heard. We reached out to TimeGate this afternoon, but they have yet to get back to us. We'll continue to update as we hear more. |
Who cares? Whoever's fault it is, it's a shit game.
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So you haven't said.....are you still hard? Or have the aliens made you flaccid? ROFL....how did they **** this up....
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That said it does look like we found out what happened to the alien baby at the end of alien resurrection.....
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Crysis 3 anyone?
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Pirate it, I mean. |
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It sucks?!
Wow I'm really surprised. :rolleyes: |
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