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01-18-2012, 02:46 PM | #1846 | |
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01-18-2012, 03:52 PM | #1847 | |
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It's kind of a moot argument, because they did put PvP in as an ancillary system, but so far it seems to be more of a net negative than a positive. Both in terms of the community that it attracts and the technical/logistical problems its causing in the game. Hopefully they work it out. Although half of me hopes that they don't and all the swtor forum raging PvP sociopaths really do cancel like they're all saying they have. And story-heavy, solo friendly most certainly does not just get you to 50. I've been there for a while now and I'm still working on my class story. Hitting the level cap does not mean the story ends, or that the game ends or that you don't have anything to do but grind for gear. That's a mindset that needs to be changed that unfortunately likely never will, because that's the way it's been with previous games in the genre. The best part about this game, in my humble opinion, was the fact that I basically never cared about leveling while I was leveling, and I don't care that I'm not doing it now that I'm fifty. There's still dozens of hours of (solo) content left for me to do on my level capped main, and there will be even more of it to do when they do the 1.2 patch in March and introduce Denova. |
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01-18-2012, 04:06 PM | #1848 | |
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Back to the subject though... Forget I said the story gets you from 1 to 50. What happens to those who reach the end of the story (even if it's 20 hours after you hit the level cap)? If the model is to re-roll or cancel the sub, that is one shitty MMO model and will not make any money for the developer. If the model is constantly writing in more story with patches and increasing the level cap, I guess it could work. That, however, would require a lot of resources I would think, and probably isn't very feasible. To be honest, it sounds to me like you'd rather play a single player game. The point of all MMOs has always been endgame. What's the point of even having an MMO where the point of the whole game is to solo through a linear story and then start soloing through a different story? That's not an MMO premise, that's a single player RPG premise.
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01-18-2012, 04:29 PM | #1849 | ||
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That's two things, re-rolling and the endgame (i.e. raid) grind. Nowhere did I say anything about "re-roll or cancel the sub", nor did I say that "the point of the whole game is to solo through a linear story and then start soloing through a different story". Re-rolling was and is an alternative to raid grinding. That's the whole point for the legacy system, to give people an additional incentive to have more than one character. Because the mindset has been burned into MMO players brains by prior games that MMOs are burning through the game to reach the level cap and then start the "real game". When with TOR 1-50 is as much a part of the "real game" as the endgame. And rerolling in TOR is not playing the same exact story over again, unlike every other MMO I've played (along with virtually every other singleplayer game I've played). The planets are the same, obviously, but the class stories are not. But re-rolling is by no means supposed to be the only thing that people do once they hit 50. Hence flashpoints and operations and new planets and, of course, PvP. And, yes, I have always played MMOs like they were single player games. Because I'm about as anti-social as you can get. I played Everquest that way, I played SWG that way, I played WoW that way, I played LotRO that way and I'm playing SWTOR that way. I do group and I do raid, and I do enjoy doing them both - I have a very small guild with a group of friends - but they will never, ever be the driving force behind the game for me. I'm never (again) going to be somebody who grinds 5 nights a week to raid the other two. I find it extremely boring to play the same content over and over (which goes for warzones as much as for flashpoints and ops). Which is why I love the fact that this is a game where I can play different characters that have different missions, and even completely different factions. Because in previous games, playing alts was literally having to do the same exact shit over-and-over again, and that was in some ways even worse than the raid grind. I get that you're diametrically opposed to alts. A couple of friends of mine are, as well. And I think it's your and their loss, because unlike re-rolling in WoW or any other MMO, you're actually missing out on things by not doing it. But hey, you pays your money, so feel free to do (or not do) whatever you want... |
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01-18-2012, 04:46 PM | #1850 | |
In Search of a Life
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Anyways, Game is not the best mmo i have played, but its alright Ill play for a bit, i havent been on it 4 hours a day or anything, but i do play. I like more forced grouping, but the way to make the mighty dollar isnt into that anymore, so you just gotta accept it or move on from the genre. |
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01-18-2012, 04:49 PM | #1851 |
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keg,
My apologies, I didn't see that "along" in the end game emphasis, I read that more as "instead" for some reason, and that's my bad. Don't get me wrong, I don't like grinding either, and I love the way questing is done in this game and I enjoy the game atmosphere greatly. Let's face it, though, you can't level on the unique story of your class alone, you have to do the other 80% of the game (at least up to the point I'm at) that is comprised of the quests shared by all the classes. I understand the quests are different for Empire, but that's just not my style. I really don't want to play for Empire, like AT ALL. I guess I'm kind of the opposite of you. I love starting a random Ops and bringing down a world boss, it's hilarious and there a lot of that camaraderie feeling you get out of that. I enjoy finally killing the Taral V boss on the 5th attempt with 3 random dudes trying to work together as hard as possible. Those are the epic moments that make this game so addicting, not the silly super weapons story line (although it does make leveling a much better enterprise). To me, the class story and the voiced quests are more like a means to make the 1-50 grind more interesting and more engaging and the game is successful in that respect, but I just don't see how that could be THE focus of an MMO. I only wish my IRL friends liked this sort of thing instead of being ignorant idiots.
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01-18-2012, 04:51 PM | #1852 |
oxymoron
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As far as story greatness goes, unfortunately I haven't found anything in the game so far that matches KOTOR or ME 1/2. I do like the smuggler story a lot, but haven't been a big fan of either of the Jedi stories to the point that I've played them, although Consular has had some great individual moments.
What I have heard is that the best moments for all classes (both factions) come in Act 3, but I haven't finished Act 3 for anyone yet, so I can't actually confirm or deny that. I will say that I did prefer Act 1 on the Sith side classes to all of the classes that I have played so far on the Republic side (everything but trooper). My sage story (currently on Corellia doing level 47ish stuff, 2nd to last planet) does feel like it's building to something epic, for probably the first time. Now that sounds harsh, but I have enjoyed a number of the world arcs. So I actually have been liking the great majority of the story content, and it is what's kept me playing, but I do at the same time feel a little let down by the storytelling on the Republic side of the line. Which unfortunately may be part of the reason for the faction balance. Not only is the empire "cooler", the stories seem to be better. |
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01-18-2012, 04:53 PM | #1853 | |
Time Keeps On Slipping
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01-18-2012, 05:00 PM | #1854 | |
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It's actually a big problem for me in real life, even doing simple things for me can be difficult, like getting a new drivers license or even getting a haircut or going to the grocery, places I'm familiar with but potentially filled with strangers. It all stems from life-long self esteem issues. I have real problems with how people perceive me. Not something I talk about very much obviously... But it carries over into my mmo behavior just like it does in real life. Although I have slowly gotten better. There was a time when I wouldn't get on vent because I didn't like the sound of my own voice, and crazy stuff like that. I should probably try and do more than I am. It's actually a good environment for it. |
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01-18-2012, 05:04 PM | #1855 | |
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So that's where I think the problems really lie. I mean, yes, there are faction related problems with warzones too. People having to play huttball all day because there's no republic on, but it's world PvP that's causing most of the issues I hear people blaring about. That's where the majority of the exploiting has been done, as well. That's what I'm wishing they'd just left out. I think the warzones are fun. |
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01-18-2012, 05:10 PM | #1856 | |
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01-18-2012, 09:18 PM | #1857 | |
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I got bored at work and braved the forums and was shocked to discover maybe the best in-the-midst-of-patch-day-rage post I've ever seen:
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01-18-2012, 09:30 PM | #1858 | |
oxymoron
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Oh, I forgot what I originally came in here to post. They're apparently hotfixing Ilum in the morning. I have no idea what that will mean, since I haven't actually been in the game for anything but crafting today, but here's what they say:
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01-19-2012, 12:21 PM | #1859 |
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On my Jedi Consular I got to 32 and I found the beginning of the story was fun, interesting more so by the newness of the game and the abilities, but Tatooine and Alderaan were... not good. Not to mention the Consular story is all about go to a planet and cure a master jedi of an illness. You fight them, absorb their darkness, and get told how weak you're looking. Finally when you do get to my level you get to confront the "mastermind" behind it all and he's a pushover #1, and #2 its way too repetitive. I mean dragging on the same thing over the stretch of roughly 5 or so planets and 30 levels is agonizing at some parts. I enjoy my character, but I wonder if I wouldn't have enjoyed another story arch or class better.
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01-19-2012, 12:53 PM | #1860 |
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I think we have been spoiled by BioWare with their single player stories where your choices have consequences. In those games, you feel like you're the central piece and the fate of the world hangs in the balance depending on what actions you take. In TOR, the JK story is "Hey, bad guy's doing this and that, go kill him." And when you do face a choice (like killing someone or saving them) the only consequence is you getting a letter in the mail later on updating you on the status of the person's new life. Way to immerse me, BioWare.
Of course we are talking about an MMO, so I'm not going to sit here and expect a masterpiece on the level of KotOR or ME (or even Dragon Age). The story is not very engaging, but it's approaching an infinite limit of awesomesauce when you compare it to other MMOs.
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