Thread: Video Games Madden 19
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Old 06-15-2018, 08:19 PM   #124
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deep dive in franchise mode

https://www.easports.com/madden-nfl/...hise-deep-dive

Quote:
At the end of each game, you are presented with all the players that have skill points and are ready to upgrade. Let’s say you want to upgrade Matt Ryan’s West Coast OVR. It’s currently an 88 OVR, so spending one Skill Point will increase his individual player ratings, which will elevate his West Coast to an 89. This time, the West Coast upgrade awarded +1 to Play Action and Deep Accuracy and +2 to Short Accuracy. If he got a second skill point, he could receive +1 to Play Action, Short Accuracy, and Throw Power. The number of rating points earned from each upgrade varies, but they will always move you up one OVR point in the selected archetype.
So basically you can't just spam points into whatever rating you want. I think I like this more. It's going to make franchise a lot harder.

Draft class editor:

Quote:
If you edit the current class, then you will be taken to a spreadsheet that reveals everything about the 450 players in the current draft class. Easily move players up and down the draft projection using the “swap” and “insert above” tools. Select each player and edit his Player Info, Appearance, Equipment, Ratings, and Player Traits.


New ratings:

Quote:
Break Tackle: Determines broken tackle success for ball carriers vs standard tackles (not Hit Sticks or Cut Sticks).

Break Sack: Determines whether the QB will escape a sack inside the pocket.

Throw Under Pressure: Determines passing accuracy when throwing under pressure.

Run Block Power: Determines success chance for Drive, Down, and Power Double Team blocks on plays like Toss and Power O.

Run Block Finesse: Determines success chance for Zone, Reach, and Zone-Double Team blocks on plays like Outside Zone and Stretch.

Lead Block: Determines success chance for blockers leading from the backfield or pulling from the line.

Pass Block Power: Used versus defensive power moves.

Pass Block Finesse: Used versus defensive finesse moves.

Short Route Running: Used when running short routes (Slant, Drag, etc.).

Medium Route Running: used when running medium routes (Curl, Dig, etc.).

Deep Route Running: Used when running deep routes (Corner, Streak, etc.).
Regression

Quote:
At the end of each season, players regress based on their age and development trait. This year the regression is much more dynamic, meaning that each rating will have a unique chance of going down. High Development Trait players regress slower than other players, and the age at which players at different positions start regression has been adjusted as well. This means that high-caliber players have a better chance of extending their careers and climbing their way up the legacy leaderboard.
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