Quote:
Originally Posted by Silock
Just not sure it's going to really play like end-game WoW enough for me to stick with it long-term, though. I really like raiding and this just doesn't seem to have the same kind of feel.
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Yeah, it's hard to tell at this point. They've said (officially) that there will be more than the 5 flashpoints announced so far, and that the Eternity Vault is only the first operation and that more are planned. But that doesn't really tell you anything
solid.
I think they do intend for raiding to be an important part of the endgame, but that's just the feeling I get from interviews and demos. The information on operations is still so new, and they've shown so little of it at this point, that it's hard to get a real handle on it.
They do seem to be very bold as far as what they're trying to do. As in trying to do
everything. There's already talk of an entire world dedicated to solo end-game content, as well as an entire world for PvP (I don't know about that one, as in if it's real or not, should hear about it Friday if it is...), in addition to the Eternity Vault operation and the 3 announced PvP warzones. I'm glad on one hand they're doing so much and not just relying solely on experiencing the other class stories once you've finished your first class, because I think variety is the key to a healthy long term game (as in giving people plenty to do after they "finish") I just worry that it will mean a whole lot of different watered down systems, none of them really spectacular on their own.
Now, I haven't seen anything that actually indicates that's happening, it's just a general concern I have. We should get a better handle on it as they get closer to launch, and now that they're testing higher level stuff in beta.
In any case, what people think of the game 6 months after launch, once the 'ooh's and 'ahh's and the newness has worn off, is what will ultimately determine the level of success. It's going to be interesting to watch.