So to MMQB the hell out of this - why kick it?
You're up 4; going up 5 does nothing. Your offense has been humming and getting to 6 theoretically at least forces them to hit the XP to win. They've already blocked a kick on the day.
So why kick it at all? 'The chart' would say to go for 2, I'm sure.
Returning it and then winning on a figgy at the gun to knock out 5 pts there is just fantastic. That's 'break my controller' shit when I was a kid.
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"If there's a god, he's laughing at us.....and our football team..."
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