Rise of Iron reveal stream just ended. No gameplay, just talk, but it sounds great. Basically the Iron Lords sans Saladin sacrificed themselves centuries ago to stop a technological plague (called Seeva or Ceeva or Civa or however it's spelled). Which the Fallen, being Fallen, have dredged back up. So we'll be facing a new type of Fallen in a trio of new areas, those being The Plaguelands (inside Old Russia), Felwinter Peak (Former outpost of the iron lords, has a temple at the top dedicated to the Lords who sacrificed themselves) and The Wall. There will be a new Raid, New and updated strikes, there's a new PvE campaign with missions and quests, and there's a new PvP mode of some kind to go with new maps and new features (no explanation). There will be a significant to be determined increase in light level and everyone will be able to embark on a series of quests to build their own Gjallarhorn, which is finally returning. Pre-orders will include a black version called the Iron Gjallarhorn. Cost is $30.
That's everything I remember. Sounds a lot like what we got with TTK ( good thing IMO) and what should be a significant expansion of the game lore regarding the Iron Lords and the Warminds, as well as explaining what the Iron Banner is and why Saladin runs it.
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