That's something else I've been wondering..
How is OL performance in the simulation determined? Based on PFF grading?
And someone talked about using a player more in Sandbox than they get used in real life having a negative impact on future productivity. What if, say, I have a guy like James Starks who may only get about 100 carries in real life but I use him as my feature back and he gets about 200-250 in Sandbox?
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