On the holding in the endzone, yes we need to call out the safety. I'll add that.
On the extra play at the end of the game, I thought I had killed all of those gremlins, apparently not. I'll see if I can figure out what happened.
On the PF penalty. The penalty simulation is a spplification. Many types of dirty play penalties are lumped together here, some dead ball and some live ball. Even some PF can be live ball. I coded all offensive dirty play penalties as live ball since the programming was easier. If you make them dead ball you have to deal with whether the play resulted in a first down or score and how to handle those special cases. So mo it's not completely accurate, but I thought it was a good place to draw the lone between simplicity and accuracy.
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