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Old 06-21-2012, 06:27 AM   #1981
brorth brorth is offline
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Join Date: Apr 2005
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Quote:
Originally Posted by Rain Man View Post
Overall, the logic seems quite reasonable, including the details like when time outs are called and when they go for it on fourth down. Nice work.

On some of the teams I'm managing, there seems to be more passing, more tight end passes, and more fullback runs than I'm expecting, but that could be my game planning. I'll look into it.
Heh. I tried running a 2 TE set, pass heavy to take advantage of Gronk and Keller. 2 for 17 and 2 for 32.

My RB splits seem to be in line(other than fullback). Carries were HB1 14,HB2 5, HB3 1, and 10 for FB.

In four short yardage situations, my chosen player carried twice and my FB carried twice. It could be the result of using 2 TE short yardage and the FB's number getting called, although I'd prefer it if my chosen player carried the ball in those cases.

Do hurry up/run out clock equate to playing from behind/ playing with a lead?
I would fire my coach and QB for passing as much as we did with a lead.

Last question/thought: Will defensive stats ever be a part of the game, or is this meant to be an offensive simulation? I noticed it showed who is credited with a sack, but other than that, the only defensive names I saw were for penalties. Just wondering if tackles and pressures will be attributable to a player.
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