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Originally Posted by GordonGekko
I kind of get the Knights of the Old Republic vibe from reading this, where the development team has absolutely everything in place for an awesome leveling experience, but the end game hasn't been thought out well enough. Heck, they keep mentioning how they have never talked about it, end-game is crucial to these types of games. This is an mmo with some different gameplay mechanics. If you ever use the term "raid" in describing a major gameplay pillar of your game, your game is an mmo.
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I have the opposite impression. They seem to me to be extremely focused on the endgame, with 1-19 essentially being an intentionally brief introduction to the 'real' game at 20, where you begin what amounts to an entirely new leveling experience with motes of light and content gated by gear-based levels. I think it's about as far away from launch old republic as you can get, in that sense. In any case, after yesterday's infodump I don't think we need to worry about a shortage of things to do once we hit the soft cap.