Thread: Video Games Starcraft II!
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Old 03-17-2013, 06:38 PM   #179
patteeu patteeu is offline
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Quote:
Originally Posted by GoShox View Post
Nah, I feel it's more macro based, at least from a Protoss perspective. The Mothership Core allows you to get away with really greedy builds. My PvZ is basically taking a third off like a Stalker and a Zealot and using the Mother Ship Core to defend if they try to break it. Plus it's pretty amazing at dealing with Terran drops. Widow Mines are also kinda the same, if you wanna break a Terran you either need a Robo or Oracle, and you still have to micro it pretty well. Zerg is also about being as greedy as possible and Swarm Hosts help them out with that.

I played a lot in the beta and got some games in with good players so it was fun. I haven't had much time to play so far but hoping to dive into it pretty soon.
Oh, OK. I thought you were talking about the fact that many of the new units were casters that require micromanagement and that some of the other changes (like medivac speed and void ray high beam) do too. Those things also separate the really good players from the 1A hacks like me.
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