Thread: Video Games Elder Scrolls V
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Old 12-05-2012, 05:05 PM   #2074
htismaqe htismaqe is offline
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Join Date: Aug 2000
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Quote:
Originally Posted by HC_Chief View Post
That's what I did. Every once in a while I pop in to drop off some loot in the upstairs chest. I'm all like "sup b*tch? gonna nag me for storing my 'burdens' here too?"

Master level sounds intense...may be time for a new character
It's WAY intense.

Spellcasters = one-hit death (I'm a Nord so frost spells I can take. Fire spells = reload).
Foes with 2-handed weapons = one-hit death
Dragons = RUN AS FAST AS YOU ****ING CAN IN THE OTHER DIRECTION



The thing I like about Master is that it forces me to do things I otherwise wouldn't do.

Forget about smithing or alchemy - I COOK. That's right, I actually USE food. The stamina regen from vegetable stew is indispensable.

I don't fast travel at all. I need to explore because exploring means random encounters with lower level foes plus exploring means more reagents. Without those reagents and fights with wolves and skeevers, I couldn't survive the majority of dungeons because I wouldn't be powerful enough.

I actually sleep to pass time. The "well rested" bonus is one of the best in the game early on.

And you simply can't rely on leveling up organically. One, some skills like block are supremely useful (particularly the one that slows time when foes power attack) so you HAVE to pay someone to train you how to use them or they won't level up fast enough. Two, if you do too much smithing, alchemy, pickpocketing, or lockpicking, you level up TOO FAST. NPC levels are set by your level but their skills are specialized by their type. So if you're level 12 but you've spent a ton of time making iron daggers, don't plan on going toe-to-toe with a bandit chief. He's the same level as you but his one-handed skill is DOUBLE yours and you're going to die.
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