Quote:
Originally Posted by DJ's left nut
CD,
It's probably company property and all, but how does the simulator even factor in the effectiveness of O-Lineman? Is it a PFF style thing where better run-blockers yield a better running team? Do WRs have blocking grades? TEs? Ultimately the whole system seems like it would be hardest to figure out with O-lineman. Conversely, a guy like Jackson that had a nice year in the 'clogging' department on the D-Line; is there any way for the simulator to account for that?
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To add a tiny bit to what Rain Man said, I analyze for all of these affects and include them in the game according to the analysis. OL are analyzed by both their contributions to both the passing and running games independently.