Quote:
Originally Posted by RedTDKisses
I'm seeing some weirdness with declined penalties, too.
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Those shouldn't have even been called. I thought I had fixed this once. The problem is that on these random outcomes, there isn't an
easy way to test if the code is working as intended.
I really should break each part of the simulator into a stand alone module, test the module for all possible outcomes, and then put everything back together again. This is the non-easy way.