Originally Posted by h5n1
that's not at all the point. the point is that, regardless of speed, you're fighting an army that has limitless resources--you kill one of them, they're gone (-1). they take one of yours and gain one at the same time (a swing of 2 for them). after a while, considering there are no logistics lines you can cut, they don't need food, water, sleep, there's no 'leadership' to assassinate, and they survive under the ocean, where there is no oxygen, etc--it's beyond a nightmare ALREADY. having them run is just bullshit.
Yeah, this is a solid take, but I'm in the "slow zombies do nothing for me" camp.
The thing about slow zombies is exactly like you said. There's a sense of dread and fear in knowing that, although you can avoid and pick off small numbers of them, in the end, you're essentially dealing with 6 billion more. They don't eat, they don't sleep, and their moaning/pounding on your doors/shuffling around WILL NEVER STOP. It's a battle you'll never be able to win; you can only hope to remain relatively safe and adapt to a new life with the constant danger of being overwhelmed and overrun.
BUT, I like fast zombies for all of that, and the chase scenes in films. There's just a more severe sense of urgency when the zombies can move quickly. Like someone mentioned earlier, the opening scene of 28 Weeks Later is legitimately the most intense movie scene I can think of in recent times, and that was due entirely to the fact that the 'zombies' could run. Also, the Dawn of the Dead remake is my favorite zombie flick of all time and I thought they did a great job with the running zombies.