Thread: Video Games Madden 2013
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Old 07-03-2012, 04:58 PM   #86
Kyle DeLexus Kyle DeLexus is offline
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Quote:
Originally Posted by Bump View Post
can anyone tell me if they addressed any of these issues, which from what I can remember, is the main reason why I finally quit buying madden.

1. Blocking, it's so bad. Your blocking FB never helps and always ignores the guy who is going to tackle you. Pass blocking is pathetic, in 2011, my entire line was 90+ each and still got insta sacked a lot of the time.
haven't heard anything about it
2. Play action, it's never been anything other than a guaranteed sack.
supposed to be fixed
3. Linebackers that can jump 20 feet in the air to intercept
supposed to be fixed
4. Corners that don't play the ball and make the play every single time.
supposed to be fixed
5. Can't lead a WR, it's always under thrown. In fact, in 15+ years of playing madden, I've never seen an over thrown pass.
supposed to be fixed
6. Robo QB
not sure what you mean here
7. players morphing through each other all of the time.
supposed to be fixed
8. Vacuum blocks
haven't heard anything
9. Franchise, I was always an offline franchise guy and it used to be a blast, the last 5 years it was horrible.
They've completely revamped the offline franchise as Coach Mode in connected careers. Not sure if that's good or bad...from first impressions it looks pretty cool to me
10. Players that produce, like rookies that you draft or free agents you pick up can have a 2000 yd season for you and improve the next season from 75-77. That's just stupid. It goes the same way when you have a star player, use D Bowe for example, if he only had 100 yards for you in a season, his rating would remain the same and not go down. Player progression has always been ignored.
It shoulds like in connected careers players will progress or regress based on production and XP earned.
11. Animations, there are like 3 or 4 animations for catching the ball, for an example.
supposed to be fixed
12. Great running backs that can't break tackles ever.
supposed to be fixed
13. Defensive line. You can have the best DE's in the game and they won't get sacks, ever.
supposed to be fixed, although different players play better in different schemes finally. So a 3-4 or a 4-3 actually means something when it comes to signing players and drafting.
14. There's never any realism, like a play that got messed up, receiver didn't run the correct route, etc.
not sure
15. Impact players don't make much of an impact
not sure, but they do have cold and hot streaks still
16. No injuries unless you sim. Believe it or not, I actually want to see some of my players get injured. It makes it more fun, interesting and real.
Not sure, but they said in the connected careers things will happen. He used as an example "you have been scouting a star player and the draft is right around the corner then you find out that player tore an ACL"

has any of that stuff been addressed? I couldn't care any less for the little stupid features they add every year when the actual game I spent $60 on sucks balls.
From what I've been reading most of what you listed has been specifically mentioned as being fixed (or at least improved) with the new engine. The one I really haven't heard much about is blocking.

I'm buying this one. If this years is all hype and no substance I will never buy another Madden again since they are going on and on about how everything has been fixed with the new infinity engine.

I'm pretty excited about it now...hopefully I'm not disappointed in the end.
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