Quote:
Originally Posted by cdcox
Building the initial code it was easiest for me to conceptualize the game simulation, coaching decisions and mechanics of keeping track of the game situation by writing 600 lines of stove pipe code. That 600 lines calls 3400 lines of functions. I haven't done any object oriented with this project, although my playoff simulator is all object oriented.
Now that I have the basic logic down in that 600 lines of code, I think I can reorganize it slightly using if statements with a reasonable level of nesting to get rid of the goto statements.
Our production server is a 1&1 shared host, but we will probably move to a managed cloud server or something within the next couple months.
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Cool.
On the hosting side, I would advise against a
managed solution simply because I can't imagine you'll really need it. Once you have an instance up and running, it pretty much takes care of itself. For something like this it would probably double or triple your costs for no good reason.