Originally Posted by Micjones
There were several major gameplay modifications.
What part of the gameplay do you take exception to?
-Defensive line & linebackers don't bite on the play-action. Ever. The only reason to run it was to fool someone that 'user' controller a LB or Safety.
-Defensive line never draws a double team. Dominant D-Tackles and Noses dominated lineman in 2 seconds.
-Too easy to manipulate broken blocking by stacking D-line/linebackers in certain alignments, causing guys to come in unblocked.
-O-line blocking in general. Often lineman/FB would go downfield, ignoring someone that is a much closer threat to the RB.
I could go on and on, including the BS playbooks consisting of 300+ plays of complete crap with very few real passing concepts. They somewhat got it right with some (smash, curl/flat, hi/low) but these passing concepts are done out of EVERY formation. They are BASE concepts. The same with running plays. Ever undercenter formation should have a inside zone, outside zone, toss & counter. Its basic and I should have to go searching through formations to find a god dam ISO play.
One day they will hire someone at EA that actually played at a higher level than high school to help them design a football game.