Ultimately I think were the ending falls flat is you've gone through three games and probably have at least a half dozen characters you care fairly deeply about, have been put through the emotional wringer for the last hour or so and then the denouement is perfunctory at best. I realize they don't want to put a ton there because then they would either be stuck with it for future games or retcon it but in terms of resolution there needed to be more. People just had too much invested in the game for you to give them such an empty, sterile ending.
|