Latest Update.. The Ranger!
A ranger is mostly a master of ranged weapons, however, he can use sword or greatsword in melee combat. The ranger weapons are:
- Main Hand: Sword, Axe
- Off Hand: Axe, Dagger, Torch, Warhorn
- Two-Handed: Greatsword, Longbow, Shortbow
A ranger has three active pet slots. Outside of combat, or through the use of utility skills, the ranger can swap their active pet. There are 12 different types of pets, including some terrestrial (spiders), some amphibious (lizards), and some aquatic (sharks). Within each type there are subtypes that can influence pets' abilities. For example, a polar bear might have an Icy Roar, while a brown bear might have a Fearsome Roar. A ranger's pet gets its level from its master, which determines their basic attack, armor, and health.
Pets have customization options. The first of these has to do with a pet's evolution level. Pets evolve up to 20 evolution levels. Each pet type receives automatic bonuses at different evolution levels. For bears, these bonuses might be increased health or increased damage. Pets gain evolution points when the player gains XP while the pet is active. At certain evolution levels, pets will unlock ability slots (up to 4 total). Ability slots can be filled from a list of active pet abilities based on pet type.
In addition to managing his skills, a ranger will be able to manage his pet with limited commands and modes. This will be an interface element for the ranger class. Here are some examples:
--Ongoing behavioral settings the ranger can toggle.
- Aggressive--Attack what I am attacking.
- Defensive--Attack enemies that attack me.
- Passive--Don't attack.
--Specific, direct commands that execute right away.
- Attack--Attack my target.
- Heel--Come to me.
- Stay--Do not move.