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Old 08-05-2022, 04:56 PM   #387
kccrow kccrow is offline
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Join Date: Oct 2011
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Quote:
Originally Posted by tyecopeland View Post
Woof. There's a lot there that I don't get. I'll only unpack the 200 yards meaning nothing if the team doesn't score a bunch of points. In fantasy football, you don't care about the nfl team winning or not. You are looking for players from a bunch of different teams to play well individually... Yards are an important metric for determining a players value... in real life and in fantasy football.
I ramble alot, mostly... but...

I like the yardage metric. I just prefer it to be tiered rather than yield partial points. For instance, every 10 yards rushing or receiving and every 20 passing, or similar. If you get 87 yards, you don't get 8.7 points, you get 8. I guess it's a thing I just like. I get why others do though. I just think it's a bit silly and overcomplicates and inflates the system. I also think that just because FF is more about player performance and putting the best roster together, it was also originally made to mimic a football sim. And, at one point, the scores were more reflective of that.

I do understand the reason the QB TD amount was almost universally changed from 3 points to 4 points. The league average over the past 10 years on NFL TD passes by team per game is 1.57. Multiply that by 4 and it's 6.28. So, about the same value as 1 TD per game from a receiver or back.

That said, it still doesn't actually "normalize" the position relative to other positions, which is what FF should (IMO) strive to do somewhat and why it's flawed. Most RBs, WRs, and TEs do not score a TD per game. Most score about 1 every other game. If the average QB were not to be any more valuable than any average RB or WR, then the TD pass should really be worth 2 points. Realistically, in just about all modern formats, the best QBs should be the first off the board because they provide the most points. A superflex, like Vlad mentioned, just makes it all the more valuable to have multiple good QBs.

I feel like the additional flex positions also emphasize the WR position over RB and TE a bit too much. It's hard to get 3 1000-yard/8 TD RBs no matter the size of the league but it's pretty easy to get 3 WRs. You're changing emphasis and upping the scoring even more. I think if you want to make it a bit more competitive, maybe you make it a 3 WR league and the flex is RB/TE instead of two flexes.

In the end, everything you do changes some dynamic of the league, and I think a good league tries to balance it out and make the owners go balanced or hedge their bets.
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