Thread: Video Games Joe Montana Football 2016?
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Old 03-20-2015, 05:42 AM   #5
Aspengc8 Aspengc8 is offline
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Quote:
Originally Posted by Ragged Robin View Post
Only casuals hated it. I'm talking before (the first) "next gen" 2008 version. Once you take out vision cone you take out any remotely realistic way of playing defense as well as an absolutely defining way of playing offense. This is magnified 10 fold in multiplayer.

In real life, a shit QB will stare down a receiver before passing. Translate this in-game, the human player will keep the cone on the player they intend on passing to throughout the dropback so the defender will simply jump the route or slide the safety over. Just like in real life, this leads to cat-and-mouse so more advanced players will hold the vision cone (ie the where the qb is "facing") at the middle of the field to freeze the safety while going through the progression with their actual eyes, then at the last second move it over and release, giving no clue to the defense as to where you are going with the football.

The biggest problem with its implementation was that it should have a maximum radius cap of like 25% of the field (the 90+ AWR guys in game would just have the entire field be covered which is reeruned). Super high accuracy ratings also made the cone a non-factor, imo accuracy should be SEVERELY affected if thrown to a receiver not in the cone. This is the same in real life where a QB does not set his feet properly and their mechanics are out of whack when throwing.

As it is now it's just like LOL DROPBACK WHO CARES X/Y/A TO THROW AT ANY RECEIVER AT ANY POINT ALL WITH THE SAME ACCURACY. Completely asinine and arcade and lacking any depth in gameplay.

With the amount of time I have put into practice mode & the 'lab' in order to break top 100, I'm pretty sure I dont qualify as a 'casual'. Madden is not marketed as a SIM football game; its 110% arcade. The vision cone does nothing to represent realism, other than show you who the QB may be targeting. BackBreaker's QB idea was better than the cone, and that still sucked. QB's read coverages more so than just a receiver, which is why there are route concepts that put receivers at different depth levels, but still in the same area of the field- so the QB doesnt have to change footwork, etc. Maybe make the defensive camera angle 'flip', so they cant see the receivers routes behind them, so kids cant run around with a speedy MLB and cover the entire field?. Anyway, the whole idea was dumb because it darkened out the rest of the field, which is just silly. You can put receivers literally on the sidelines, and still see them from shotgun while looking straight ahead IRL.

If they wanted the game to be more SIM, they should start with fixing the physics engine so the OL/DL interaction is much more realistic because it lacks momentum. Its like a wrestling match- they just lock up and release. The defensive AI is just shit as well. Cant match up my best corner vs their #1 receiver anymore? Is this pop warner or something? From there they need to work on the god damn playbooks. The defense needs a tiered approach to playcalling- like how it was in APF2K8. Alignment call first, line stunt/slant, then coverage behind it. The offensive play books are all over the place. Make the user create their own because every NFL team runs the same formations and universal passing concepts as the other.. let us choose what we want to run.

EA is a long way away from fixing a lot of this shit, which is why I am PRAYING 2K drops this game to force them to step their game up.
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