For pvp gear, I think the disparity between new guys and heavily geared guys was too high when I played WoW. What if they did a normalizing system where say the best gear in the instance provides up to 125% of the base stats of a basic pvp armor and gear is then proportionately scaled based on the guy with the best gear.
So maybe the guy has the highest tier armor, but the basic pvp armor provides 50 stamina or whatever. The guy has the best gear, so he will get 125% or 62.5 stamina out of his gear instead of the stated value. Meanwhile the guy with the tier below him gets a smaller proportion - say 120% or 60 stamina. And the guy in the basic armor just gets 100% or 50 stamina. This way, the gear grind is still in effect, but not gamebreaking for entry level players. The percentages, of course are pulled out of my ass, but the idea is sound, imo.
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