ChiefsPlanet

ChiefsPlanet (http://www.chiefsplanet.com/BB/index.php)
-   Fantasy/CasinoPlanet (http://www.chiefsplanet.com/BB/forumdisplay.php?f=22)
-   -   Alternate Reality Game 1: Chiefs (http://www.chiefsplanet.com/BB/showthread.php?t=204569)

Rain Man 03-22-2009 12:15 AM

Alternate Reality Game 1: Chiefs
 
The original post is below in blue, but let's summarize it here based on the past few years.

1. If you're a new player, start with the current Chiefs roster. If you've been playing for a while you'll have your own evolved roster.

2. You can add any free agent that the Chiefs add.

3. You lose any free agent that the Chiefs lose, but only if they were on the Chiefs' roster when you began playing.

4. You can accept or reject any trade the Chiefs make as long as any Chiefs player involved is currently on your roster.

5. You do not get players that the Chiefs draft. You draft your own players, using the same draft picks that the Chiefs have.

6. You can trade down ONE time before the draft or after the draft. If you trade down before the draft, you get up to full value for your pick according to this chart: http://sports.espn.go.com/nfl/draft0...ory?id=2410670. If you trade down after the draft, the value of the picks you trade must be discounted by at least 35 percent. Any trade down must involve only the picks of one NFL team, and you cannot receive more than two picks more than you give up. (In other words, if you trade away one draft pick you cannot pick up more than three in return.) The other team's picks also must be picks that they held prior to the opening of the draft.

6. You can trade up ONE time before the draft or after the draft. If you trade up before the draft, you get up to full value for your pick according to this chart: http://sports.espn.go.com/nfl/draft0...ory?id=2410670. If you trade up after the draft, the value of the picks you trade must be discounted by at least 15 percent. Any trade up must involve only the picks of one NFL team. The other team's picks also must be picks that they held prior to the opening of the draft.

7. By the beginning of the season, you must reduce your total roster to include only 53 players.



Original post: You can ignore this now.


Okay, having tested the waters I think we've got enough interest in this. There will be two other games as well that I'll announce soon.

The concept of this game is to, over a series of years, see which Chiefsplanet members are best at building a team. We can have an unlimited number of players, and this game will take very little time on your part - just a little bit of time and some voting.

Here's how the game will work.

Step 1. First, you have to locate your team in a city. It cannot be in a city that has an existing NFL team, so you must pick from the following cities, which are the largest cities that don't have an NFL team, but ensuring that there's at least one city in every state. If we have more than 100 players I'll add to this list. (List deleted for brevity. If you start playing, just pick a city.)


Step 2. Once the NFL draft is complete on April 26, owners will select players who were available with each Chiefs selection (i.e., do their own draft) and add these people to their roster. If the Chiefs make any draft day trades, the player may choose to accept or reject the trade and act accordingly.

Step 3. After training camp, each owner selects 40 (Edited up from 35) Chiefs players who are "their" players who will make up their roster. The remaining 13 positions will be filled by a generic "scrub".

Step 4. At the end of the season, the person will provide an overview of who started at each position over the course of the year, providing the number of starts at each position by each player. Edit: the rules for doing so are discussed in Post 285.

Step 5. At the end of the season, we will have a Survivor-style vote among the general Chiefsplanet population to determine who had the best team that year, including impacts of injuries and other issues.

Step 6. In Year 2 (and beyond), the player starts with his/her core of 40 players, adds new players through the draft, and can then pick another core of players from the following pool: their 40-player core, new drafted players, and any new free agent that joins the Chiefs

If the Chiefs make a trade that includes draft picks, each owner can choose to accept or reject that trade on their own team. If the Chiefs make a trade involving a player on the Chiefs roster, the owner can accept that trade ONLY if his/her own roster includes that player.

There will be no trades between owners, and no implications of the salary cap.

I realize that in the first season we'll have a lot of players with similar rosters, but they'll diverge over time and that's where it'll get interesting.

So...if you're interested in playing, claim your city and name your team.


Teams As Of Post #113:


Alaska (Anchorage) Watchmen (cdcox)
Austin [name to be determined] (Hound333)
Billings Snake Filets (KCChiefsman)
Cheyenne Buckshot Cheneys (banyon)
Des Moines [yet to be named] (Hoover)
Duluth Normans (Rain Man)
El Paso The Courvoisier (DeezNutz)
Fargo Rape (SNR)
Fort Wayne Dancers (Chiefs=Good)
Fresno Refugees (Adam)
Harrisburg Beer Farts (Otter)
Hartford Manticores (Crush)
Honolulu Craters (Sully)
Knoxville Nukes (Patteeu)
Las Vegas Hitmen (Bowser)
Little Rock Reapers (doomy3)
Los Angeles Cobras (chiefscafan)
Madison Beers (Spicy McHaggis)
Memphis Jackals (Ultra Peanut)
Oklahoma City Boom (Sanka)
Omaha Streakers (speak24)
Orlando Beakers (ChiefsCountry)
Reno Sheriff Department (MWagg72)
San Antonio Scorpions (truebigdog)
Scranton Paper Packers (bdeg)
Sioux Falls Slackers (pestilenceaf23)
Spokane [yet to be named] (Mr. Flopnuts)
Springfield (Missouri) Cashew Chickens (H5N1)
Wichita [yet to be named] (jwazzie)
Winston-Salem Warlocks (ArrowheadHawk)
Worcester Sauce (unothadeal)

Added Rules and Reminders:

1. Remember that you can draft undrafted rookies, so you don't have to select only guys who were drafted.

2. Anyone can change their rookie draft selections at any time, UNTIL we reach ten days before training camp. At that point, all picks will be locked in.

3. Each team can do ONE trade of draft picks if they like, using this chart:http://sports.espn.go.com/nfl/draft0...ory?id=2410670. However, if you're trading up, you have to pay 15 percent more than the stated value of the picks you're obtaining. If you're trading down, your pick's value will be discounted by 35 percent.

For example, if you want to trade up from the 20th pick in the 1st to the 10th pick, you can see from the chart that the 20th pick is worth 850 points. The 10th pick is normally 1,300 points, but by paying 15 percent more, it will cost you 1.15*1,300, or 1,495 points.

For example, if you want to trade down from the 20th pick in the 1st and pick up the 10th pick in the 2nd, your 20th pick would normally be worth 850 points, but in this game it will be worth 553 points. The 10th pick in the 2nd is worth 480 points, so you can get 73 points back from the other team.

You can do only ONE draft-pick trade up and ONE draft-pick trade down, and in each case you can only trade with one other team for their own picks. (In other words, you couldn't take the 73 points in the above example from a third team.)

Count Zarth 03-22-2009 12:18 AM

Chiefsplanet is way too lazy for this to work.

bdeg 03-22-2009 12:33 AM

Scranton Paper Salesmen and Saleswomen

We don't discriminate here. I don't see gender.

Rain Man 03-22-2009 12:39 AM

I will claim the city of Duluth, and my team will be the Duluth Normans (borrowing a page from the Vikings' handbook).


(I should have been the Lansing Knights. That has a cool ring to it.)

unothadeal 03-22-2009 12:43 AM

The Worcester Sauce

Rain Man 03-22-2009 12:49 AM

Quote:

Originally Posted by Claythan (Post 5600570)
Chiefsplanet is way too lazy for this to work.

I bet you said the same thing to the Wright brothers when they invented the in-flight movie, and the Mexican druglords when they presented their plan to control northern Mexico.

Crush 03-22-2009 01:50 AM

I shall claim the city of Hartford and the franchise will be the Hartford Manticores.


A brief preview of my team's mascot:

http://img19.imageshack.us/img19/787...thoffb1607.jpg

Chiefs=Good 03-22-2009 01:53 AM

The Fort Wayne Dancers... Yer we have dancers at Fort Wayne.

Darth CarlSatan 03-22-2009 02:00 AM

Quote:

Originally Posted by Claythan (Post 5600570)
Chiefsplanet is way too lazy for this to work.

This. They wanted me to take part in the draft poole this year, but I've spent more time watching QB film this year than I ever wanted to, and that was taxing enough.

If however we started a Top Twenty overall "Bust Poole" for immediate starters to their respective teams that was accounted for at the end of the season, I'd ride THAT gravy train all the way to millions in casino cash.

Bank It!( and I would )

Darth CarlSatan 03-22-2009 02:04 AM

Quote:

Originally Posted by Crush (Post 5600599)
I shall claim the city of Hartford and the franchise will be the Hartford Manticores.


A brief preview of my team's mascot:

http://img19.imageshack.us/img19/787...thoffb1607.jpg

ROFL "Come on down to the stadium boys and girls, receive a free mini helmet, and meet our mascot "Splicy", the genetically spliced Manticore"!

Ultra Peanut 03-22-2009 02:29 AM

Memphis Jackals

http://j.photos.cx/Logo-056.png

Ultra Peanut 03-22-2009 02:30 AM

Quote:

Originally Posted by unothadeal (Post 5600581)
The Worcester Sauce

hell2daYES

Darth CarlSatan 03-22-2009 02:32 AM

Quote:

Originally Posted by Ultra Peanut (Post 5600610)

HELL YEAH!( most people don't know Memphis was an Egyptian City )

Kyle DeLexus 03-22-2009 02:46 AM

I claim the Reno Sheriff Department

Darth CarlSatan 03-22-2009 03:04 AM

Quote:

Originally Posted by MWagg72 (Post 5600614)
I claim the Reno Sheriff Department

Winner. If it gets 'em off the air and on to a football field instead, I'll bank roll your team.


All times are GMT -6. The time now is 08:34 PM.

Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.