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Dragon Age: Origins is going to own me
Damn you, BioWare.
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This game reminds me so much of BG2
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Tempting...
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This game looks ultra bad ass. Kinda like lord of the ringish.
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BG2 is one of my favorite games of all time. So I'm really looking forward to Dragon Age.
Its just too bad my current PC won't be able to handle it.... |
what system is it on?
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New trailer:
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Apparently they've decided to release a lot of news finally, must be to offset the delay.
Here's the official origins (sounds pretty cool) as posted on gamespot: Quote:
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And an q&a from last week on gamespot:
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I'm a RPG fan, this sounds good. When does it come out?
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November 3rd is the guestimate.
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More from Gamespot, I missed this yesterday:
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More new video:
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From the above video:
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I wish they'd make another Champions of Norrath.
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Don't go into this game expecting another Baldur's Gate, you'll just be disappointed. They'll never be another RPG with as much content as BG2, it simply isn't feasible anymore.
And do those infernal videos all automatically play for anyone else? It's ****ing annoying. |
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As I recall, BioWare did Knights of the Old Republic.
That's enough for me. I'm in. |
Some new reads:
Dragon Age: A Strangely Familiar RPG By Anthony Gallegos | May 11, 2009 Dragon Age mixes old and new to great effect. Just because something is similar to something that precedes it doesn't mean it can't be good on its own merits. Dragon Age: Origins is case in point. While it takes cues from several games -- both BioWare-developed and not -- it uses them together in such a way that the game feels both new and familiar. Dragon Age will WoW You Dragon Age bears a lot of resemblance to World of Warcraft as far as the interface is concerned. Spell abilities are linked to a series of buttons that correspond to the numbers on top of your keyboard, with little images that immediately take me back to Azeroth. But that isn't unintentional, either. The team at BioWare designed the bar this way because they know it works great, and they don't feel the need to reinvent something just to be different, especially when it's already familiar to so many gamers and has proved itself over time. In practice the bar worked great, and I could easily hover my mouse over the abilities to see what they would do. Enter through Baldur's Gate While encounters can be played in real time, you'll have to be a robot in order to do so in the boss fights. With a few enemies on-screen, along with your four playable characters, it's easier to just pause the action and queue up commands. This should feel familiar to anyone who's played the old Baldur's Gate PC games, which also allowed you to pause and issue orders to your team. It doesn't break up the action like you'd think, either, and made combat more satisfying for me. There's just something awesome about setting up a series of orders amongst an entire team and then watching it play out like a brief moment in a fantasy action movie. Besides, if nothing else, it makes for an awesome way to capture some really good screenshots. Choose Wisely Not that it should surprise you, but Dragon Age takes the dialogue trees we've loved since Knights of the Old Republic and throws them in as well (at this point they are kind of a BioWare standby). Players can choose to be a jerk or take a more diplomatic route with their conversations. And, as in other BioWare games, such choices will have far-reaching consequences (read Miguel's preview for an example). In the battle I fought, for instance, I could just mock my opponent and get to fighting, or I could speak less aggressively and hear more of the story. While my conversation might not ultimately affect the ending of the game, it was a good example of how dialogue choices will change individual player experiences. Macro Management While I've played other games such as Dungeon Siege that allowed you to somewhat tailor the AI's abilities to your liking, I've never seen a system as complex as Dragon Age's. Since the player only controls one party member at a time, they are relying on the AI to do their best for the other party members when they aren't in direct control. To assist them the player can either choose from a host of pre-made preferences they want the character to follow -- such as putting an emphasis on healing, or always going after the strongest monster on the screen -- or they can create a custom set of preferences themselves. During my playtime the AI did splendidly, attacking enemies mostly in the way I would have done myself, and healing when appropriate. I'd love to have enough time to customize the macros myself, but the pre-built ones are definitely more than serviceable. Dragon Age is looking attractive to those who loved the action from Baldur's Gate and Dungeon Siege. Throw in the signature BioWare storytelling and this could be a true spiritual successor to the Baldur's Gate games. Now if I could only see what the console versions are like... |
Dragon Age: Origins Updated Combat Impressions
By Randolph Ramsay, GameSpot AU Posted May 11, 2009 5:34 pm PT We battle with a pride demon in our latest hands-on with BioWare's upcoming role-playing game. At EA's recent showcase in London, role-playing game veterans BioWare trotted out the latest build of its much-anticipated Dragon Age: Origins, giving journalists even more hands-on time with the combat mechanics of the game. Although we've previously played around with some early-level battles, BioWare ramped things up this session by showing something from the midpoint of the game. Specifically, we engaged in a magic-heavy fight between some powerful abominations and some seriously kitted-out level 12 characters. But before we dived in, BioWare lead gameplay designer Mike Laidlaw set the scene for the action in which we were about to partake. The battle takes place roughly halfway through the game, although Laidlaw said that it could come earlier or later depending on the order in which you tackle the game's missions. In this mission, you're charged with taking on the evil mage Uldred, who has taken over the Circle Tower (a sort of mage training academy/stronghold). In Dragon Age's high-fantasy world, mages aren't usually evil types. In fact, they're long-time allies of the Grey Wardens, a special force dedicated to taking on the Blight, a corrupting and dangerous force that is threatening to take over the world of Ferelden with darkspawn. Uldred, seeking to take advantage of the spreading chaos, apparently tried to control a demon to do his bidding, but as is the way with these pesky netherworld inhabitants, his plan backfired and the demon ended up possessing him. Having been turned into a creature known as an abomination, Uldred set about capturing and torturing his fellow mages before turning them into abominations as well. This battle will take place in a large, open hall in the Circle Tower, and after a brief section of dialogue in which the clearly mad Uldred tried to justify his actions, Laidlaw and a fellow BioWare rep proceeded to demo the battle for us. On the side of the Grey Wardens were four Level 12 characters: three mages and a warrior named Alistair who, according to Laidlaw, was kitted out to act as a typical tank-type class. Once the battle started, Uldred immediately transformed into a large pride demon, a towering monstrosity that had a roughly humanoid shape but with a dragonlike head. As you would expect, this creature packed a mean melee punch, and it was aided by several of Uldred's mage-turned-abomination buddies, who acted as vicious foot soldiers. The action onscreen as guided by the BioWare rep looked quite frenetic, with plenty of spells being thrown around, as well as some fast switching between characters to best take advantage of the situation. After a few minutes, the BioWare rep managed to unleash an ultrapowerful spell--called Storm of the Century--that filled the entire battle arena with a powerful-looking whirlwind that dealt serious damage to the pride demon, eventually putting him down and leaving the Grey Wardens triumphant. We eventually got to lay our hands on a keyboard and mouse ourselves, and we spent a minute familiarizing ourselves with the game's control scheme before starting the battle with Uldred. You'll get to control a party of four in Dragon Age, with the characters' portraits arranged on the side of the screen. To switch characters, all you need to do is click on the appropriate portrait. Of course, your party members will attack and defend on their own without your direct control, but as with previous BioWare RPGs such as Baldur's Gate, you can pause the action at any time by pressing the space bar. While the game is paused, you can line up commands for each character. Each character's abilities are arrayed as hot slots along the bottom of the screen, although considering that we were new to controlling midlevel characters, plenty of the abilities that we could choose from were mysteries in terms of their effects and how to best use them in battle. And speaking of Baldur's Gate, fans of that revered series will be happy to know that though Dragon Age: Origins can be played from an over-the-shoulder third-person view, players will be able to move the camera above the action, mimicking quite precisely the isometric look of Baldur's Gate (right down to the green circles around your individual party members' feet). Our time with the game proved to be short-lived and not at all successful; Uldred and his minions made mincemeat out of our team. What we can say from our brief hands-on is that Dragon Age: Origins is definitely heading in the right direction, with the controls feeling quite intuitive, particularly for those who have played BioWare's previous games. Switching the camera angle to the isometric view gave us a strong feeling of nostalgia, and we're sure that many fans of Baldur's Gate will use this as their default view. After our demo, we spoke with Laidlaw, who said that the game is almost complete, with the team now at the final "bug squashing" stage. Laidlaw said that most of the focus is now on the console versions, particularly on transforming the PC interface into something more controller-friendly for the console versions of the game. Dragon Age: Origins is slated to ship for the PC, PlayStation 3, and Xbox 360 in late 2009. |
rawr
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Holy shit, that was awesome. We're a long way from Baldur's Gate. |
A preview review:
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That statement was not wrong when it was posted, however. The game was delayed to add the console ports. |
Some articles, in no particular order:
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I NEED this game. Already got it pre-ordered.
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November can't come soon enough.
Dragon Age: Origins Updated Hands-On - The Dwarf Commoner's Humble Beginnings By Andrew Park, GameSpot Posted Aug 21, 2009 7:07 pm PT We start a new story with the commoner background for dwarf characters in this upcoming role-playing epic from BioWare. We've already covered much of the basics of starting a new game in BioWare's upcoming role-playing game Dragon Age: Origins...because we've played through them. If you haven't already, take a look at our previous story covering the origins of the human mage, which also covers the basics of character creation and interface elements--we won't be repeating those here. Instead, we'll jump into the origin story for dwarves who begin their careers as lowly commoners in the streets of Orzammar, the subterranean metropolis. As a dwarf commoner, you can choose to play either as a rogue or as a warrior--there's virtually no difference whatsoever in the experience or gameplay, except that each class has its own skills, and that certain fights seem tougher if you play a rogue who didn't specialize in combat skills. On that note, please be advised that this story contains minor spoilers. Even though the tall, stony architecture of Orzammar looks impressive in some places, the life of a dwarf commoner isn't pretty. According to the introductory cinematic sequence for this origin, the dwarves have a rigid caste system that forbids dwarves of lower classes to mingle with highfalutin nobles--and your character is at the very bottom of the barrel, a "casteless" character marked with a brand on his or her face that tells the world that you're the most common of commoners. You begin your adventure being harangued by the local dwarf slumlord Beraht, who has recruited you to do his dirty work while he "encourages" your kindhearted sister Rica to catch the eye of a dwarf noble. Beraht's potentially not-family-friendly scheme is to marry her off into a noble family to give birth to an heir, elevating her, you, and "Uncle" Beraht to noble status. (Interestingly, while mages speak with the prim and proper BioWare British Accent made famous in Knights of the Old Republic, dwarves all speak American/Canadian English--no evidence of a British accent or Scottish brogue in sight.) Beraht then storms off, reminding you that you have more dirty work to do before the day is done. Before you go, you can chat with your sister to get more insight about your situation and the world of the dwarves--how most of your people remain below ground rather than deal with repugnant, smelly surface dwellers like humans and elves, and how the darkspawn, the game's villainous monsters, have risen from the depths of the earth to claim the lives of most members of the noble and warrior castes, which leaves the nobles desperate for heirs. It also seems that Rica has caught the eye of a potential suitor, but with no promises made on either side, you're better off heading out to Orzammar for some more shady dealings, at least for the time being. You leave your sister, and immediately meet Leske, a dwarf thief and cohort who also works for Beraht, and who also has the hots for your sister. (In fact, if you create a female dwarf character, he'll actually make a pass at you as well.) After reminding him that his attentions are unwanted, you get the details of your next mission--locating, shaking down, and ultimately killing a smuggler who works for Beraht, but has been skimming lyrium ore (the enchanted metal used to power magic spells and forge enchanted weapons) to sell to illicit parties on the surface. The common areas in the dwarf city, much like the halls of the mage tower, are full of ambient characters that go on about their business and occasionally have independent conversations that touch on bits of the world's lore, such as the political tension between the current dwarven king and an ambitious dwarven prince. And if you happen to be a rogue, you can also use the profession's free skill point in the stealing skill to relieve some commoners and guards of their coins and healing poultices--the latter of which will prove to be a godsend later on. When you find the smuggler at the local tavern, you and Leske seat yourself at his table, and can re-enact a classic BioWare conversation quest path of either killing the marked man outright, or letting him go and lying to your boss about doing the job anyway--a quest we've seen in some form in both Baldur's Gate II and also Knights of the Old Republic. We decided to keep things civilized and instead blackmail the smuggler for all the ore he was carrying before cutting him loose, figuring that we'd pocket the proceeds without any questions asked, just as we had in previous BioWare games (and we were wrong, as we'd find out soon enough). By using "intimidate"-based conversation skills (bolstered by our character's "cunning" statistic, which we boosted when creating our character), we were able to convince the poor sap to part with his ore and skedaddle, and we also convinced a terrified Leske to go along for the ride with a generous 50-50 arrangement. Leske came around and pointed us to a nearby merchant who took the ore off our hands at a reduced price, pointing out that demand for it is poor below ground (dwarves are inherently resistant to magic and cannot be mages, and so have little use for the stuff in its raw form), and moving it to the surface would be difficult. We pocketed the few coins we were able to get and reported in to our crime boss. Said crime boss and his number one gal, Jarvia (an angry female dwarf who can't seem to say anything without phrasing it as a threat) were waiting at a nearby merchant shop. When we lied about killing off the escaped smuggler, the slumlord didn't exactly buy what we were selling--apparently, one of his cousins was also at the tavern at the time and watched the smuggler get up and walk away. Fortunately, Leske was quick-witted enough to come up with a lie of his own about how we later bumped off traitorous cheat in a back alley, preferring not to make a scene in the tavern. And fortunately, Beraht actually took the bait, and dispatched us to our next task--rigging the "proving ground" arena battles being held for visiting grey warden Duncan, who was rumored to be in town in search of new recruits to battle the darkspawn (hint, hint). To rig the match, we were instructed to drug the water of one of the arena champions to ensure the victory of a different competitor offering longshot betting odds (on whom Beraht had a pile of coin), and were handed a phony pass to get into the arena area. Upon entering arena hall, we encountered Duncan himself, whom we greeted on a dare from Leske, and exchanged pleasantries with before the grey warden took his leave. We then paid a visit to our longshot gladiator to check on him, only to find that the mighty warrior was dead drunk. After a brief, "Are you thinking what I'm thinking?" conversation with Leske, we decided to don the warrior's armor and his maces and swords (which fit just fine, even though we were playing a rogue) and masquerade as him, though we also made the decision to not drug the rival gladiator, instead entering the fight as a true test of skill. We pilfered the plastered pugilist's possessions, equipped them, and headed out to the face our first match in another familiar BioWare setup--an arena battle with consecutive one-on-one battles. Unfortunately, since we were playing a sneaky thief who specialized in speed and trickery, we didn't have a character with a very high strength score, so we were unable to equip the drunken warrior's better weapons. So, we readied a light battle axe and shield for our battles, which began with a tougher-than-expected scrape that we survived only by using some of our purloined healing poultices. The same could be said for our second and third matches, both against determined dwarves looking to prove themselves. By the end of the third match, we were out of healing poultices and ready to beg for mercy, but that was cut short as the inebriated gladiator we were impersonating staggered into the arena, accusing us of being an impostor. Knowing we were caught dead to rights, we removed our helmet, revealing our character's branded face (the mark of a lowly casteless dwarf) to much consternation from the arena crowds and the dwarven arena master--though Duncan, the guest of honor at the proving match, seemed impressed by our performance. One blackout later, we awoke in a strange cell--apparently, the match results had been renounced and we had been trounced, first by arena guards, and then, by Beraht's men, who had us taken back to the crime boss's lair. Jarvia returned one last time to taunt us before leaving us in the capable hands of a single guard. Fortunately, our rogue character gained an experience level here, which let us take a glimpse at the advanced character classes he'll one day be able to select (assassin, bard, ranger, or duelist). He also had a basic knowledge of the "deft hands" skill and was able to pick the lock on his cell and make a break for his confiscated belongings, equipping himself with his original leather armor and an axe, and making short work of the guard before freeing Leske and sallying forth. Luckily, since we were playing a rogue character, we were able to spot and disarm some of the hidden traps lining the floors. So began the dungeon hacking portion of the dwarf commoner's origin story. Our party of two made their way through Beraht's cellars, looting any open chests and barrels for a handful of trinkets and fighting small contingents of guards. Rogues begin with a basic skill known as "dirty fighting," which deals no damage, but briefly stuns their target. They can also specialize in dual-weapon talents or archery talents, but must first learn the combat training skill. When creating our character, we preferred to make more of a stealthy burglar character, and weren't as prepared for head-on battles, but we did make liberal use of the rogue's backstab ability, which deals extra damage and is triggered automatically when you properly place a rogue character directly behind your target. By periodically using both our character's, and Leske's, dirty fighting skill to stun other targets, we were able to focus in on our enemies, one by one, keeping the thugs' focus on one party member while the other snuck in as many backstab attacks as possible. (As it happens, we later played through the dwarf commoner origin again as a fighter, and found the battles much easier, especially since we specialized in two-handed weapons, which have powerful and quick-to-recover attacks that can deal unusually large amounts of damage or just send your foes sprawling.) Finally, we made our way to the boss, who was in the process of putting a price on our heads to two more of his greasy thugs, and saying some less-than-polite things about our sister. We went right into battle but had to retry this fight a few times, since Beraht himself was a tough fellow who seemed immune to being backstabbed, and since we had hardly any health poultices (and since again, we created a relatively wimpy rogue character). With determination and carefully timed applications of the dirty fighting skill to control the other thugs and focus on picking off our enemies one by one, we finally brought the brute down. And we emerged from his hideout victorious...to find the furious dwarf arena master waiting for us with a group of guards, and with Duncan, and with...our sister? Even more curiously, there was no sign of Beraht's second-in-command, the sharp-tongued Jarvia. Hmm. It was at this point that Duncan made the offer to join him as a grey warden, saving us (just like with the mage origin) from capital punishment for a grave offense. We spoke with Leske (who insisted we take the opportunity) and Rica (who, as it turned out, had begun a storybook romance with her suitor), and received their blessings to join Duncan in his quest. We were on our way out of our origin story to see the rest of the realm of Ferelden. And you'll be able to hear more about origins, and Ferelden, by following GameSpot's ongoing coverage of Dragon Age: Origins. Come back next Friday when we explore more of the game. |
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I can't believe this thread is almost a year old. Where the **** has 2009 gone?!!?!
Anyway, some cool stuff I haven't previously posted: Quote:
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I can't believe this thread is almost a year old. Where the **** has 2009 gone?!!?!
Anyway, some cool stuff I haven't previously posted: Quote:
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And more on magic:
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Mage class sounds awesome, but I can't resist playing as the swordsman. This may be one of the few games I play through more than once, the origin stories alone guarantee a ton of replay value IMHO. Raise your hand if you have this preordered.
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Really cool video, especially towards the end when they show what an area looked like built with the NWN engine and what it looks like in DA:O
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:drool: That game has the potential to be the G.O.A.T
I really hope they did it right. |
EA needs to get this game on Steam so I can pre-order it. Considering the digital version get the Warden's Keep DLC for free, I'm not getting it at retail.
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I am seriously thinking of getting the collector's edition. I usually don't bite on those, but BioWare's artwork on this game is stunning. Day one buy for me on this one.
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:deevee: Why was I thinking this game came out in like 2 weeks?
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This game is going to own so hard.
Baldur's Gate series are the greatest RPGs ever (suck it final fantasy fanboys) and Bioware can do no wrong. I can't wait. |
One more thing, there is a novel that serves as a lead-in to the story-line for Dragon Age
http://www.amazon.com/Dragon-Age-Sto...4885293&sr=1-1 Bioware did this with Mass Effect as well and I think it worked. The first Mass Effect novel wasn't the greatest (the second is far far better), but it did serve to set the tone and give some feel for the world for the upcoming game and I enjoyed it. I hope the Dragon Age novel works as well. |
Take! Out! The! Casters! First!
:cuss: |
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That was pretty sweet.
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Just saw a demo on gamestop, and the bioware dude doing the talking said the game is 60-120 hours long, depending on how many of the side-quests you do. Good news.
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Apparently there've been early reviews for a couple weeks now, and they're glowing, to say the least. First up is game informer:
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Hands-on from eurogamer:
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I was listening to a podcast over the weekend where it mentioned that the character generator was released by BioWare. If you're interested in starting to make your uber-noober just do a search on "Dragon Age Character Generator" and should be pretty easy to find.
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And excerpts from PC Gamer UK, who gave it a 94%, apparently a pretty high score for them:
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I actually had a hard time deciding where to pre-order it from, because every friggin vendor had different special items. Ended up going with d2d for some reason. |
:whackit:
I wonder what kind of rig you'll need to run it on highest settings? I can't decide whether I want the 360 version for comfort or the PC version for all the mods later.... |
I didnt see it mentioned, so if it was, I apologize for the repost.
But if you have not seen it yet, go to http://dragonage.bioware.com/sacred_ashes.html put in a DoB and then watch the Sacred Ashes video. Nov. 3rd cannot get here soon enough. |
I've got the game pre-loaded and sitting on my hard drive. Only two long days before I can play it.
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So they are going to have DLC available on Day 1? I don't understand why they can't just include it on the disc.
I wonder if this was EA's marketing department's idea. Seems like BS to me. |
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It's been a long time since I ever bought a game the first day it came out, but I might have to finally make the plunge. BTW, favorite game of all time, Betrayal at Krondor FTW!!!
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Only 12 or 14 hours to go now. Arrrgh.
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My download was also only 7.9 GB. But you did pay less. |
The game is badass, been playing it since last night. going on nine hours now. SHould have the game beat by next week.
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THE TIME IS NIGH!!!!
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I'm installing it as we speak.
In other news, Gamespot US gave it a 9.5. Quote:
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This is only for the PC? Gay.
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