Guild Wars 2 updates
Thread update for Info
Official Release date Aug 28th. Those who pre-purchased allowed a headstart Aug 25th Midnight (PST) and maybe hours sooner. Game info: http://www.guildwars2.com http://wiki.guildwars2.com/wiki/Main_Page Fansite BB: http://www.guildwars2guru.com/ Crafting Guide: http://gaiscioch.com/tavern/guildwar...ost_35198.html People New to this Thread: CP Players are unofficially picking Yak's Bend as our homeserver and maybe eventually setting up our own guild. I'll add player names to this OP if others don't object upon release. chasedude = Reigning in Blood /Necro ---- Mesmerizing Flash / Mesmer pr_capone = Mephistopheles Janx Valiant = codissius David = arktik Pants = Tyterion Selmy hometeam = FALX |
Also the biggest selling point for this game, like the original, free online play. No monthly payments! Why pay to play a game on a monthly basis that you already bought?
|
Quote:
|
Quote:
|
Latest Update.. The Ranger!
<object width="520" height="293"> <embed src="http://www.guildwars2.com/global/includes/flash/gw2player.swf?poster=http://www.guildwars2.com/global/includes/images/skills-video-poster.jpg&video=http://download.guildwars2.com/skills/GW2_Ranger_Barrage.flv" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="520" height="293"></object> Weapons A ranger is mostly a master of ranged weapons, however, he can use sword or greatsword in melee combat. The ranger weapons are:
A ranger has three active pet slots. Outside of combat, or through the use of utility skills, the ranger can swap their active pet. There are 12 different types of pets, including some terrestrial (spiders), some amphibious (lizards), and some aquatic (sharks). Within each type there are subtypes that can influence pets' abilities. For example, a polar bear might have an Icy Roar, while a brown bear might have a Fearsome Roar. A ranger's pet gets its level from its master, which determines their basic attack, armor, and health. Pet Evolution Pets have customization options. The first of these has to do with a pet's evolution level. Pets evolve up to 20 evolution levels. Each pet type receives automatic bonuses at different evolution levels. For bears, these bonuses might be increased health or increased damage. Pets gain evolution points when the player gains XP while the pet is active. At certain evolution levels, pets will unlock ability slots (up to 4 total). Ability slots can be filled from a list of active pet abilities based on pet type. Pet Controls In addition to managing his skills, a ranger will be able to manage his pet with limited commands and modes. This will be an interface element for the ranger class. Here are some examples: Modes--Ongoing behavioral settings the ranger can toggle.
|
New Profession Released - The Thief!
<object height="293" width="520"> <embed src="http://www.guildwars2.com/global/includes/flash/gw2player.swf?poster=http://www.guildwars2.com/global/includes/images/skills-video-poster.jpg&video=http://download.guildwars2.com/skills/GW2_Thief_Scorpion_Wire.flv" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="293" width="520"></object> Mechanics Weapons The thief has a mixture of melee and ranged weapons. The thief weapons are:
Initiative is the thief's resource mechanic. A thief has ten points of Initiative that refill at a rate of one point per second both in and out of combat. Skill 1 on their bar is always free, but the other thief weapon skills all cost Initiative instead of having recharge. Thief Heal, Utility, and Elite skills do not cost Initiative and still have a recharge cost. Stealing Above their skill bar, all thieves have a special skill called Steal that can be used on enemies. It does not actually steal a real item from an opponent, but rather generates an appropriate environmental weapon based on the target. Stealing does not break stealth, and cannot be used often. When a thief steals, it can open up a range of support and control options that are less prominent in his basic skills. Dual Skills Dual Skills are special skills that thieves acquire in slot 3 of their weapon bar that are based on both weapons they are wielding. A dual skill is determined by both main hand and offhand weapons, and can vary depending on the order. For example, a thief wielding a pistol main hand with dagger offhand (Shadow Strike) will have a different dual skill than a thief wielding a dagger main hand and pistol offhand (Shadow Shot). The shortbow is the one exception to this rule; it does not have a dual skill. Stealth Stealth has a limited duration and can be broken in various ways. Most stealth is lost when a player attacks through it. Some stealth breaks when the player moves. While in stealth, a player can still take damage and will temporarily appear in the world when they do. Shadow Stepping Shadow Stepping is a teleport mechanic used by the thief profession to get in and out of battle. A thief may only shadow step where normal movement is possible and may not use it to teleport through a gate or other blocking area. |
The Last Profession to be released
I forgot to add this last profession, and my favorite profession to play in the original Guild Wars game.
<object width="520" height="293"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.guildwars2.com/global/includes/flash/gw2player.swf?poster=http://www.guildwars2.com/global/includes/images/skills-video-poster.jpg&video=http://download.guildwars2.com/skills/AkLLef/GW2_Mesmer_Veil.flv" /><embed src="http://www.guildwars2.com/global/includes/flash/gw2player.swf?poster=http://www.guildwars2.com/global/includes/images/skills-video-poster.jpg&video=http://download.guildwars2.com/skills/AkLLef/GW2_Mesmer_Veil.flv" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="520" height="293"></embed></object> Mechanics Weapons A mesmer can use a variety of magical, ranged, and melee weapons, including: Main Hand: Sword, Scepter Off Hand: Focus, Pistol, Sword, Torch Two-Handed: Staff, Greatsword Confused Condition The mesmer introduces a new condition to our set called confusion. An enemy with confusion on them takes damage each time they activate a skill. This condition stacks in intensity, so the more confusion an enemy has, the greater the damage. Shattering The mesmer has special abilities that can shatter illusions. Shattering will destroy all illusions and create a secondary effect. There are four different shatter skills: Mind Wrack—Destroys your illusions and does damage to opponents near them. Cry of Frustration—Destroys your illusions and gives the confused condition to nearby foes. Diversion—Destroys your illusions and stuns nearby foes. Reflection—Destroys your illusions and places a barrier around the mesmer, which reflects enemy projectiles. |
Public Beta coming next weekend, Apr 27-29th. Those of us :D who grabbed the pre-purchase will be allowed a taste.
Much more information in the link... http://www.arena.net/blog/the-beta-w...vent-is-coming |
Quote:
|
Quote:
So... I'll have limited time :mad: |
and the download begins
|
Quote:
|
looks like a 4hr download for me.
|
Quote:
|
Quote:
|
All times are GMT -6. The time now is 11:53 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.