ChiefsPlanet

ChiefsPlanet (https://www.chiefsplanet.com/BB/index.php)
-   Media Center (https://www.chiefsplanet.com/BB/forumdisplay.php?f=2)
-   -   Video Games Bungie Destiny (https://www.chiefsplanet.com/BB/showthread.php?t=270050)

Chest Rockwell 02-26-2015 06:05 AM

Quote:

Originally Posted by Clyde Frog (Post 11347395)
You on now? I'm gonna host back to back Crota Raids to finish up my alt runs for the week. If you want in add me, PSN: TheGentleman69

Sorry dude, I played for a bit then got an absolute whore of a headache and had to lay down.

I probably would have been worthless anyway, I've never done any of the raids.

But I'll definitely add you. I'm Smelcolm_Black on PSN.

Mother****erJones 02-26-2015 07:09 AM

Quote:

Originally Posted by Chest Rockwell (Post 11348114)
Sorry dude, I played for a bit then got an absolute whore of a headache and had to lay down.

I probably would have been worthless anyway, I've never done any of the raids.

But I'll definitely add you. I'm Smelcolm_Black on PSN.

Bitch is running wild man

Clyde Frog 02-26-2015 02:07 PM

If you don't already have the destiny companion app, this is even more of a reason to:

http://www.reddit.com/r/DestinyTheGa..._in_the_vault/

Complete game changer as far as saving time.

I locked myself in my office at work and messed with this a bit. You can even split materials so they're not all clumped together.

Edit spelling and terrible wording

Aspengc8 02-26-2015 02:40 PM

The 1.1.1 weapons update is no joke. I was one-shotting void-shielded psions in the nightfall with Swordbreaker shotgun, point blank. Glad they made them useful. Oversoul Edict pulse rifle has a bit more ooomph now too.

jiveturkey 02-26-2015 03:52 PM

I've played a bit of crucible today and found that the shotgun range drop off is noticeable but still not much of a problem. I usually saved it for hug range anyway.

I'm seeing more pulse riffles but it seems like they are still loosing to hand cannons and scout riffles a lot of the time. Red Death is a monster though.

Mother****erJones 02-26-2015 03:56 PM

I'm glad for the app! Love it.

keg in kc 02-26-2015 05:12 PM

Played some control this morning and it was a worse experience than anything during Iron Banner. Finally saw the lag people talk about. Was getting shot around corners. Unloading entire clips into people's foreheads at point blank range and doing no damage.

Mother****erJones 02-26-2015 05:41 PM

Quote:

Originally Posted by keg in kc (Post 11349323)
Played some control this morning and it was a worse experience than anything during Iron Banner. Finally saw the lag people talk about. Was getting shot around corners. Unloading entire clips into people's foreheads at point blank range and doing no damage.

The lag sometimes will make me quit. I like control but when I'm shooting a Titan and he lags and then one hit shoulder charges me I'm done.

keg in kc 02-26-2015 05:42 PM

<iframe width="640" height="360" src="https://www.youtube.com/embed/Q0VZWSgunDE?feature=player_embedded" frameborder="0" allowfullscreen></iframe>

007 02-26-2015 05:57 PM

what did the 1.1.1 update change? I don't see anything different at all.

keg in kc 02-26-2015 06:01 PM

Quote:

Originally Posted by Guru (Post 11349411)
what did the 1.1.1 update change? I don't see anything different at all.

Most obvious thing you can see is to go into your inventory, look at the spot where marks are listed, and you'll see a tab just to the right that will show you all the factions and your rank.

Otherwise, some changes to guns and stuff and the inventory app.

keg in kc 02-26-2015 06:16 PM

Just tested the vault change. It's as awesome as it sounds.

Chest Rockwell 02-27-2015 06:05 AM

Did they nerf sniper range?

I know they nerfed AP (and I just wasted a bunch of VM on an LDR last week...thanks Obama!), but my Icebreaker didn't seem to be reaching things last night it normally does or doing as much damage at longer ranges. Maybe I'm just imagining it?

007 02-27-2015 06:06 AM

Quote:

Originally Posted by Chest Rockwell (Post 11350269)
Did they nerf sniper range?

I know they nerfed AP (and I just wasted a bunch of VM on an LDR last week...thanks Obama!), but my Icebreaker didn't seem to be reaching things last night it normally does or doing as much damage at longer ranges. Maybe I'm just imagining it?

I was in Crotas end in the middle part with the pillars and the ogre and had no trouble firing all the way across the bridge and hitting him with my IB.

Aspengc8 02-27-2015 06:26 AM

Quote:

Originally Posted by Chest Rockwell (Post 11350269)
Did they nerf sniper range?

I know they nerfed AP (and I just wasted a bunch of VM on an LDR last week...thanks Obama!), but my Icebreaker didn't seem to be reaching things last night it normally does or doing as much damage at longer ranges. Maybe I'm just imagining it?

1.1.1 : The one about Weapon Rebalance

Destiny Update 1.1.1 brings you a round of weapon balancing, perk fixes (including the heavy ammo fix), and other issues.

Weapons
For a detailed review of weapon changes, head over to Destiny Weapon Tuning.

General
Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
Decreased over-penetration value for weapons with armor piercing perks
Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
Song of Ir Yut weapon tooltip now advertises the correct magazine size
Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
Dark Breaker perk will now correctly damage Hive Shriekers
Snap Discharge will now increase attack speed as per the description
Thunderer perk now has priority on the 4th Horseman tooltip
Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down

Auto Rifles
Reduced base damage of Auto Rifles by 2.5%
Reduced effective range values

Pulse Rifles
Increased base damage of Pulse Rifles by 9.7%

Hand Cannons
Slightly reduced effective range
Slightly reduced initial accuracy

Fusion Rifles
Widened blast pattern on a Fusion Rifle burst cone
Reduced starting ammunition in PVP

Shotguns
Increased damage against all non-Guardian combatants by 2x (100% increase)
Reduced high-end range values
Damage falloff starts sooner
Reduced starting ammunition in PVP

Activities
Strikes
Weekly Heroic Strike now is a matchmade activity
Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams

PVP
General
Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
Added a new notification when Crucible modes unlock
Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
Guardians no longer drop heavy ammunition when killed in PvP
Guardians now drop much less special ammunition when killed in PvP
Completed matches will now award gear with the proper power level
Fixed a bug where there was no audio playing for the bullet that kills them

Event: Iron Banner
Iron Banner playlist now contains smaller maps in rotation
"Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons

Items
Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full
Ammunition consumables will now work if used when player inventory is full
Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower

User Interface
Character inventory screen now displays faction reputation and weekly mark counters
Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter
Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels

Grimoire
Combined Arms Grimoire cards will now unlock when completing a Clash or Control game
House of Wolves card will now unlock upon the start of Ishtar Collective story mission
Guardian Abilities card will be granted when a player enters orbit
Siege Dancers card will be granted upon the start of the Dust Palace Strike
Completing Crota's End now adds to the Raid Introduction Grimoire card's Completed statistic
Ir Yut grimoire card will now unlock appropriately
Siege of the Warmind card will now unlock appropriately
Fixed Grimoire scores for the following cards:
Omnigul, Will of Crota
Ir Yut, the Deathsinger
Crota, Son of Oryx
The Wakening
The Will of Crota
Crotas End
Ascendant Sword
Pantheon
Skyshock
The Cauldron
Might of Crota
Ghost Fragment: Rasputin
Ghost Fragment: Rasputin 2
Ghost Fragment: Hive 4

Technical
DLC and Patch systems have been improved
Xbox One upsell from trial version to full version no longer makes you leave the game
Improved networking resilience to packet reordering
Networking improvements for certain routers

Edit
Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP
This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon
We intend to correct this issue in a future release


All times are GMT -6. The time now is 12:14 AM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.