More from Gamespot, I missed this yesterday:
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More new video:
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From the above video:
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I wish they'd make another Champions of Norrath.
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Don't go into this game expecting another Baldur's Gate, you'll just be disappointed. They'll never be another RPG with as much content as BG2, it simply isn't feasible anymore.
And do those infernal videos all automatically play for anyone else? It's ****ing annoying. |
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As I recall, BioWare did Knights of the Old Republic.
That's enough for me. I'm in. |
Some new reads:
Dragon Age: A Strangely Familiar RPG By Anthony Gallegos | May 11, 2009 Dragon Age mixes old and new to great effect. Just because something is similar to something that precedes it doesn't mean it can't be good on its own merits. Dragon Age: Origins is case in point. While it takes cues from several games -- both BioWare-developed and not -- it uses them together in such a way that the game feels both new and familiar. Dragon Age will WoW You Dragon Age bears a lot of resemblance to World of Warcraft as far as the interface is concerned. Spell abilities are linked to a series of buttons that correspond to the numbers on top of your keyboard, with little images that immediately take me back to Azeroth. But that isn't unintentional, either. The team at BioWare designed the bar this way because they know it works great, and they don't feel the need to reinvent something just to be different, especially when it's already familiar to so many gamers and has proved itself over time. In practice the bar worked great, and I could easily hover my mouse over the abilities to see what they would do. Enter through Baldur's Gate While encounters can be played in real time, you'll have to be a robot in order to do so in the boss fights. With a few enemies on-screen, along with your four playable characters, it's easier to just pause the action and queue up commands. This should feel familiar to anyone who's played the old Baldur's Gate PC games, which also allowed you to pause and issue orders to your team. It doesn't break up the action like you'd think, either, and made combat more satisfying for me. There's just something awesome about setting up a series of orders amongst an entire team and then watching it play out like a brief moment in a fantasy action movie. Besides, if nothing else, it makes for an awesome way to capture some really good screenshots. Choose Wisely Not that it should surprise you, but Dragon Age takes the dialogue trees we've loved since Knights of the Old Republic and throws them in as well (at this point they are kind of a BioWare standby). Players can choose to be a jerk or take a more diplomatic route with their conversations. And, as in other BioWare games, such choices will have far-reaching consequences (read Miguel's preview for an example). In the battle I fought, for instance, I could just mock my opponent and get to fighting, or I could speak less aggressively and hear more of the story. While my conversation might not ultimately affect the ending of the game, it was a good example of how dialogue choices will change individual player experiences. Macro Management While I've played other games such as Dungeon Siege that allowed you to somewhat tailor the AI's abilities to your liking, I've never seen a system as complex as Dragon Age's. Since the player only controls one party member at a time, they are relying on the AI to do their best for the other party members when they aren't in direct control. To assist them the player can either choose from a host of pre-made preferences they want the character to follow -- such as putting an emphasis on healing, or always going after the strongest monster on the screen -- or they can create a custom set of preferences themselves. During my playtime the AI did splendidly, attacking enemies mostly in the way I would have done myself, and healing when appropriate. I'd love to have enough time to customize the macros myself, but the pre-built ones are definitely more than serviceable. Dragon Age is looking attractive to those who loved the action from Baldur's Gate and Dungeon Siege. Throw in the signature BioWare storytelling and this could be a true spiritual successor to the Baldur's Gate games. Now if I could only see what the console versions are like... |
Dragon Age: Origins Updated Combat Impressions
By Randolph Ramsay, GameSpot AU Posted May 11, 2009 5:34 pm PT We battle with a pride demon in our latest hands-on with BioWare's upcoming role-playing game. At EA's recent showcase in London, role-playing game veterans BioWare trotted out the latest build of its much-anticipated Dragon Age: Origins, giving journalists even more hands-on time with the combat mechanics of the game. Although we've previously played around with some early-level battles, BioWare ramped things up this session by showing something from the midpoint of the game. Specifically, we engaged in a magic-heavy fight between some powerful abominations and some seriously kitted-out level 12 characters. But before we dived in, BioWare lead gameplay designer Mike Laidlaw set the scene for the action in which we were about to partake. The battle takes place roughly halfway through the game, although Laidlaw said that it could come earlier or later depending on the order in which you tackle the game's missions. In this mission, you're charged with taking on the evil mage Uldred, who has taken over the Circle Tower (a sort of mage training academy/stronghold). In Dragon Age's high-fantasy world, mages aren't usually evil types. In fact, they're long-time allies of the Grey Wardens, a special force dedicated to taking on the Blight, a corrupting and dangerous force that is threatening to take over the world of Ferelden with darkspawn. Uldred, seeking to take advantage of the spreading chaos, apparently tried to control a demon to do his bidding, but as is the way with these pesky netherworld inhabitants, his plan backfired and the demon ended up possessing him. Having been turned into a creature known as an abomination, Uldred set about capturing and torturing his fellow mages before turning them into abominations as well. This battle will take place in a large, open hall in the Circle Tower, and after a brief section of dialogue in which the clearly mad Uldred tried to justify his actions, Laidlaw and a fellow BioWare rep proceeded to demo the battle for us. On the side of the Grey Wardens were four Level 12 characters: three mages and a warrior named Alistair who, according to Laidlaw, was kitted out to act as a typical tank-type class. Once the battle started, Uldred immediately transformed into a large pride demon, a towering monstrosity that had a roughly humanoid shape but with a dragonlike head. As you would expect, this creature packed a mean melee punch, and it was aided by several of Uldred's mage-turned-abomination buddies, who acted as vicious foot soldiers. The action onscreen as guided by the BioWare rep looked quite frenetic, with plenty of spells being thrown around, as well as some fast switching between characters to best take advantage of the situation. After a few minutes, the BioWare rep managed to unleash an ultrapowerful spell--called Storm of the Century--that filled the entire battle arena with a powerful-looking whirlwind that dealt serious damage to the pride demon, eventually putting him down and leaving the Grey Wardens triumphant. We eventually got to lay our hands on a keyboard and mouse ourselves, and we spent a minute familiarizing ourselves with the game's control scheme before starting the battle with Uldred. You'll get to control a party of four in Dragon Age, with the characters' portraits arranged on the side of the screen. To switch characters, all you need to do is click on the appropriate portrait. Of course, your party members will attack and defend on their own without your direct control, but as with previous BioWare RPGs such as Baldur's Gate, you can pause the action at any time by pressing the space bar. While the game is paused, you can line up commands for each character. Each character's abilities are arrayed as hot slots along the bottom of the screen, although considering that we were new to controlling midlevel characters, plenty of the abilities that we could choose from were mysteries in terms of their effects and how to best use them in battle. And speaking of Baldur's Gate, fans of that revered series will be happy to know that though Dragon Age: Origins can be played from an over-the-shoulder third-person view, players will be able to move the camera above the action, mimicking quite precisely the isometric look of Baldur's Gate (right down to the green circles around your individual party members' feet). Our time with the game proved to be short-lived and not at all successful; Uldred and his minions made mincemeat out of our team. What we can say from our brief hands-on is that Dragon Age: Origins is definitely heading in the right direction, with the controls feeling quite intuitive, particularly for those who have played BioWare's previous games. Switching the camera angle to the isometric view gave us a strong feeling of nostalgia, and we're sure that many fans of Baldur's Gate will use this as their default view. After our demo, we spoke with Laidlaw, who said that the game is almost complete, with the team now at the final "bug squashing" stage. Laidlaw said that most of the focus is now on the console versions, particularly on transforming the PC interface into something more controller-friendly for the console versions of the game. Dragon Age: Origins is slated to ship for the PC, PlayStation 3, and Xbox 360 in late 2009. |
rawr
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Holy shit, that was awesome. We're a long way from Baldur's Gate. |
A preview review:
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That statement was not wrong when it was posted, however. The game was delayed to add the console ports. |
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