Valiant |
03-13-2014 08:29 PM |
Quote:
Originally Posted by kaplin42
(Post 10457018)
Hard mode is always preferable in my mind, but then, I like the challenge. And like I said the details would need to be ironed out. I think 15 abilities in one fight is a lot, look at how many major abilities current encounters have, not that many.
When I was playing EQ2 three years ago, most encounters had 3 maybe 4 major abilities that you had to deal with, 15 would be insane. Also, note that I listed 20 total possibilities, but only 15 on hard mode, this would mean that the players would still not be able to count on any specific ability, and still keep it fresh.
Also, these are major abilities, like huge attacks, heals, stuns and other stuff like that, not just standard auto-attack, potential raid wiping abilities.
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See that sounds fun. I hated having to study for a run. I want to have fun, even when hardcore raiding. Guessing what is coming next is fun. As long as most of the abilities are not insta wipe damages adds excitement.
I would also enjoy world bosses of different factions/races. Where I am going with this is if your race/faction protected them from dying got a reward. If the enemy faction/race defeated them got a reward.
And have more dev events, some of the most fun I have had is when the devs took control of bosses and brought them into the cities for pure mayhem. Randomly do that once a week on each server during high population times.
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